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TTW 3.2: ENB/ReShade

General modding guides and authoring tutorials.
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Mid-Tier God
Posts: 4
Joined: Tue Jan 22, 2019 9:07 pm

TTW 3.2: ENB/ReShade

Post by Mid-Tier God » Tue Jan 22, 2019 9:12 pm

Apologies if there has been a discussion about this already, as I have looked over the FAQ and did not see any information about this topic, but is there ENB/ReShade support with TTW 3.2? I understand most mods need to be converted for 3.2, however I am wondering if the same applies for ENB and Reshade alike.

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: TTW 3.2: ENB/ReShade

Post by idmfan » Wed Jan 23, 2019 8:04 am

No offence, but I'd just stick with NV Reloaded. It has all the options i(you will)need.

Mid-Tier God
Posts: 4
Joined: Tue Jan 22, 2019 9:07 pm

Re: TTW 3.2: ENB/ReShade

Post by Mid-Tier God » Wed Jan 23, 2019 7:35 pm

Haven't heard of this mod, where can I find it?

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pintocat
Posts: 576
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Re: TTW 3.2: ENB/ReShade

Post by pintocat » Wed Jan 23, 2019 8:40 pm


Mid-Tier God
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Joined: Tue Jan 22, 2019 9:07 pm

Re: TTW 3.2: ENB/ReShade

Post by Mid-Tier God » Wed Jan 23, 2019 9:54 pm

Thanks! I'll download this and try it out.

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erafox
Posts: 34
Joined: Sat Oct 27, 2018 5:52 pm

Re: TTW 3.2: ENB/ReShade

Post by erafox » Tue Feb 12, 2019 7:42 am

END and Reshade is not a mod... is a visualt integration modification ....

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RoyBatty
Gary
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Location: Vault 108

Re: TTW 3.2: ENB/ReShade

Post by RoyBatty » Tue Feb 12, 2019 11:47 am

They are mods, modifying the game code and shaders is modding just as much as anything else.
Image

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