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TTW 3.2: ENB/ReShade
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Mid-Tier God
- Posts: 4
- Joined: Tue Jan 22, 2019 9:07 pm
TTW 3.2: ENB/ReShade
Apologies if there has been a discussion about this already, as I have looked over the FAQ and did not see any information about this topic, but is there ENB/ReShade support with TTW 3.2? I understand most mods need to be converted for 3.2, however I am wondering if the same applies for ENB and Reshade alike.
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idmfan
- Posts: 102
- Joined: Mon Nov 12, 2018 9:28 am
Re: TTW 3.2: ENB/ReShade
No offence, but I'd just stick with NV Reloaded. It has all the options i(you will)need.
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Mid-Tier God
- Posts: 4
- Joined: Tue Jan 22, 2019 9:07 pm
Re: TTW 3.2: ENB/ReShade
Haven't heard of this mod, where can I find it?
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
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Mid-Tier God
- Posts: 4
- Joined: Tue Jan 22, 2019 9:07 pm
Re: TTW 3.2: ENB/ReShade
Thanks! I'll download this and try it out.
- erafox
- Posts: 34
- Joined: Sat Oct 27, 2018 5:52 pm
Re: TTW 3.2: ENB/ReShade
END and Reshade is not a mod... is a visualt integration modification ....
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW 3.2: ENB/ReShade
They are mods, modifying the game code and shaders is modding just as much as anything else.
