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mod compatibility for ttw 3.2
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lazynick
- Posts: 64
- Joined: Wed Jan 27, 2016 2:33 pm
mod compatibility for ttw 3.2
Hey anyone knows if these mods are compatible with ttw 3.2 ?
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
- RoyBatty
- Gary
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- Location: Vault 108
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lazynick
- Posts: 64
- Joined: Wed Jan 27, 2016 2:33 pm
Re: mod compatibility for ttw 3.2
thank you for the quick response .I already have fov slider installed but it doesn't change weapon ironsight zoom fov unless i'm missing something.
also how about this one ? i forgot to add it in my original post
https://www.nexusmods.com/newvegas/mods/63107
also how about this one ? i forgot to add it in my original post
https://www.nexusmods.com/newvegas/mods/63107
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: mod compatibility for ttw 3.2
FOV Slider does it's the iron sight ratio, and it's incompatible with the other mod.
No, fix mods are not compatible. We're looking into fixing these things in the animations or engine, they will come eventually.
No, fix mods are not compatible. We're looking into fixing these things in the animations or engine, they will come eventually.

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lazynick
- Posts: 64
- Joined: Wed Jan 27, 2016 2:33 pm
Re: mod compatibility for ttw 3.2
ok got it. thanks again for the help !
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DBGTZ117
- Posts: 17
- Joined: Thu Oct 18, 2018 11:34 pm
Re: mod compatibility for ttw 3.2
Im not sure if it has been asked about yet but is Redesigned 3 compatable?
https://www.nexusmods.com/newvegas/mods/56312?tab=files
https://www.nexusmods.com/newvegas/mods/56312?tab=files
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Bryman1970
- Posts: 2
- Joined: Tue Apr 23, 2019 7:14 pm
Re: mod compatibility for ttw 3.2
I noticed some people are saying FNV mods generally work with TTW. Is that still a safe assumption? A particular mod that comes to mind that I would like to use is the Real Time Settler mod. I've seen that someone made a patch for it if I'm not mistaken, but I believe that was probably for TTW v2.9. Can anyone safely say that RTS is working correctly with TTW 3.2?
Last edited by Bryman1970 on Wed Apr 24, 2019 1:15 pm, edited 1 time in total.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: mod compatibility for ttw 3.2
QoL mods and mods that add new content etc to FNV generally are compatible. The exception in mods that edit Freeside (specfically around the train station), and mods that edit form/leveled lists, containers and NPCs that can/will have issues.

- Ence
- Posts: 56
- Joined: Wed Mar 13, 2019 9:30 am