A) Fine
B) Fine
C) Redundant, with its own issues
D) I use it
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mod compatibility for ttw 3.2
- RoyBatty
- Gary
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gnarlyfingers
- Posts: 22
- Joined: Mon Nov 19, 2018 6:28 pm
Re: mod compatibility for ttw 3.2
I am curious in what way the Collision Meshes mod is redundant. Does TTW edit those meshes, or do you mean that the mesh edits are useless?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: mod compatibility for ttw 3.2
TTW fixes loads of meshes that will conflict with it, and eventually will fix all the meshes. It conflicts with a lot of things I've done already. It also has some broken meshes in them that MadAce isn't going to fix.

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lazynick
- Posts: 64
- Joined: Wed Jan 27, 2016 2:33 pm
Re: mod compatibility for ttw 3.2
sorry for bothering again. is this one compatible ?
https://www.nexusmods.com/newvegas/mods ... escription
https://www.nexusmods.com/newvegas/mods ... escription
- RoyBatty
- Gary
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- Joined: Sun Apr 27, 2014 10:26 am
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lazynick
- Posts: 64
- Joined: Wed Jan 27, 2016 2:33 pm
Re: mod compatibility for ttw 3.2
ok thanks Roy.