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Installing FO3 Mods With TTW

General modding guides and authoring tutorials.
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Zuxuliax
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Joined: Sat Jan 05, 2019 6:38 pm

Installing FO3 Mods With TTW

Post by Zuxuliax » Sat Jan 05, 2019 7:59 pm

Hello everyone! Just wondering if someone could offer a hand.

I'm not new to modding, but I'm not brilliant at it either so bare with me if I sound like I don't know what I'm doing.

Last year on the old installation format of TTW I installed a couple of FO3 mods on the game and had them running with no problems, but I know its not straightforward. There was if I remember rightly, a post somewhere (may even have been on Nexus) on how to format the slave/masters so that they'll run with New Vegas but I can't seem to find it anywhere.

I know roughly what I need to do (ie, FNVEdit) but I'll just be guessing without a guide of some sort. Does anyone know where it got moved to, or whats required now with the new version?

Thank you for taking the time to read me post!

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Installing FO3 Mods With TTW

Post by RoyBatty » Sun Jan 06, 2019 3:53 am

Fallout 3 mods are not compatible with TTW, and the conversion process is not a simple one. While we are working on an outline of what needs to be done and addressed, we're not going to make a tutorial for doing so because people don't follow it correctly anyways and do all kinds of stuff that breaks the game. Converting (and making) mods is not something that should be attempted without knowledge and experience, especially for complex mods that people want. Testing also has to be done. We realize that this is inconvenient for the end user, but trying to diagnose problems with broken mods has stressed the team to the point of wanting to remove TTW at times, and no one wants that. Better to be patient and wait for things to mature and solutions to be found and people to come around who are dedicated enough to convert things without breaking peoples games which always ends up on us.
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