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Millenia's Non-Weapons of The New Millenia and other Weapon Mods

General mod discussion and requests.
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Newhouse
Posts: 9
Joined: Tue Dec 18, 2018 4:25 am

Millenia's Non-Weapons of The New Millenia and other Weapon Mods

Post by Newhouse » Sun Dec 23, 2018 10:56 am

So I saw that Zack is working on updating the Weapons of The New Millenia pack patch at the moment, and thank you Zack for doing so :).

However, there are a few weapons like the Galil that Millenia made, that were never put into that pack. I really enjoy that one in particular and the SVU, so I was curious were the incompatibility lies in porting these over or any weapon mod into ToTW. As I stated in another thread, I have basic mod experience so forgive me my basic mod design and GECK knowledge.

The reason I bring it up is, is I would be curious to see if it is something I can learn to do and help making some patches for the other weapons. Obviously, I do understand I would need to get permission first, but if I can help and learn more about modding I'd be willing to hear from anyone willing to part some knowledge or point me in the right direction.

If not no sweat, just take this topic as a request for those two guns then.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Millenia's Non-Weapons of The New Millenia and other Weapon Mods

Post by RoyBatty » Sun Dec 23, 2018 7:33 pm

Mostly they just need the sighting node adjusted for the corrected animations in TTW.
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viruskiller82
Posts: 6
Joined: Fri Feb 22, 2019 2:45 pm

Re: Millenia's Non-Weapons of The New Millenia and other Weapon Mods

Post by viruskiller82 » Fri Feb 22, 2019 3:14 pm

ohhh the SVU!!! yes pls xD im using it now with a really mutated form of asurah animations and vending maching of the wastes.... the maching is to buy the weapon in D.C. hehehe but the aim without scope is reaaaaally off :c nice suggestion

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