I'm going through my load order in XEdit ironing things out, and I'm unsure of how to handle conflicts involving "Water Height." Three mods (AWOP, Navmesh Fixes and Improvements, and Semitransparent Door Glass) want to set it to 0.00000 in some cases.
My question is what do these records do, how important are they, and should I just forward all of them to my patch or allow them to be overwritten?
There's a post somewhere on this forum about water height, but it's regarding TTW v2.9 and I'd just like to make sure I'm handling this properly.
Thank you for any help,
Langeston
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"Water Height" Conflicts
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: "Water Height" Conflicts
Ignore them, they should be the vanilla ones. They've been removed from AWOP recently.

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Langeston
- Posts: 13
- Joined: Sat Dec 08, 2018 9:56 pm
Re: "Water Height" Conflicts
Thank you for the quick response.
One thing I find perplexing is that when you take water height out of the equation, many of the records in "Semitransparent Door Glass" become ITM. Do you happen to know if those edits were mistakes then, or does STDG require them to produce the effect?
Thanks again.
One thing I find perplexing is that when you take water height out of the equation, many of the records in "Semitransparent Door Glass" become ITM. Do you happen to know if those edits were mistakes then, or does STDG require them to produce the effect?
Thanks again.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108