Hey, so i've been using RWD for New Vegas, and it works perfectly fine in the Mojave, but once you get to the Capital Wasteland half of the enemies there don't really take all that much damage, while you still do, likely as a result of the damage coming from bodypart data. Has anyone made a mod to make RWD compatible with TTW?
https://www.nexusmods.com/newvegas/mods ... escription
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Realistic Weapons Damage
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
-
Maleel
- Posts: 6
- Joined: Wed Nov 28, 2018 9:24 pm
Re: Realistic Weapons Damage
There's also a version of RWD for Fallout 3 https://www.nexusmods.com/fallout3/mods/7865/ So maybe just that would need to be converted?
The enemies I have run across the don't seem to adhere to the damage changed in RWD New Vegas are; Yao Guai, Capital Wasteland Supermutants, Albino Radscorpions,
Humans still take a large amount of damage, same with any of the creatures that also appear in the Mojave, like Boatfly, Deathclaws, Radscorpions, Molerats, etc... It's just Capital Wasteland variants of enemies don't abide by RWD damage values.
I've tried BLEED but that doesn't change damage values like RWD does, everyone is still a damage sponge, including the player.
The enemies I have run across the don't seem to adhere to the damage changed in RWD New Vegas are; Yao Guai, Capital Wasteland Supermutants, Albino Radscorpions,
Humans still take a large amount of damage, same with any of the creatures that also appear in the Mojave, like Boatfly, Deathclaws, Radscorpions, Molerats, etc... It's just Capital Wasteland variants of enemies don't abide by RWD damage values.
I've tried BLEED but that doesn't change damage values like RWD does, everyone is still a damage sponge, including the player.
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: Realistic Weapons Damage
I don't think you and I played the same BLEED then...
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Realistic Weapons Damage
RWD is not compatible, and it's broken too and breaks a bunch of things you may not be aware of.
You can alter BLEED yourself to increase the body part multipliers if you desire. This is the only thing that is different.
You can alter BLEED yourself to increase the body part multipliers if you desire. This is the only thing that is different.

-
Maleel
- Posts: 6
- Joined: Wed Nov 28, 2018 9:24 pm
Re: Realistic Weapons Damage
I've given BLEED more of a chance, and it works well enough, thanks for recommending that.
It's not quite like RWD, like Super Mutants for example still take a lot of bullets, but it's close enough and the ways it's not like RWD make sense.
It's not quite like RWD, like Super Mutants for example still take a lot of bullets, but it's close enough and the ways it's not like RWD make sense.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Realistic Weapons Damage
You can get AP rounds and HP rounds in large quantities from the outcasts at fort independence by trading energy weapons and power armor to them. It's balanced around the NV mechanics that way, they will melt with AP rounds, and reavers will melt with HP rounds. Also shotguns with shotgun surgeon is also highly effective as are the weapons that do a lot of base damage.
