The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Realistic Weapons Damage

General mod discussion and requests.
Post Reply
Maleel
Posts: 6
Joined: Wed Nov 28, 2018 9:24 pm

Realistic Weapons Damage

Post by Maleel » Thu Dec 13, 2018 3:58 pm

Hey, so i've been using RWD for New Vegas, and it works perfectly fine in the Mojave, but once you get to the Capital Wasteland half of the enemies there don't really take all that much damage, while you still do, likely as a result of the damage coming from bodypart data. Has anyone made a mod to make RWD compatible with TTW?

https://www.nexusmods.com/newvegas/mods ... escription

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Realistic Weapons Damage

Post by RoyBatty » Thu Dec 13, 2018 5:17 pm

Use BLEED, it was made to supersede it.
Image

Maleel
Posts: 6
Joined: Wed Nov 28, 2018 9:24 pm

Re: Realistic Weapons Damage

Post by Maleel » Thu Dec 13, 2018 5:23 pm

There's also a version of RWD for Fallout 3 https://www.nexusmods.com/fallout3/mods/7865/ So maybe just that would need to be converted?
The enemies I have run across the don't seem to adhere to the damage changed in RWD New Vegas are; Yao Guai, Capital Wasteland Supermutants, Albino Radscorpions,
Humans still take a large amount of damage, same with any of the creatures that also appear in the Mojave, like Boatfly, Deathclaws, Radscorpions, Molerats, etc... It's just Capital Wasteland variants of enemies don't abide by RWD damage values.

I've tried BLEED but that doesn't change damage values like RWD does, everyone is still a damage sponge, including the player.

User avatar
pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: Realistic Weapons Damage

Post by pintocat » Thu Dec 13, 2018 6:00 pm

I don't think you and I played the same BLEED then...

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Realistic Weapons Damage

Post by RoyBatty » Thu Dec 13, 2018 6:01 pm

RWD is not compatible, and it's broken too and breaks a bunch of things you may not be aware of.

You can alter BLEED yourself to increase the body part multipliers if you desire. This is the only thing that is different.
Image

Maleel
Posts: 6
Joined: Wed Nov 28, 2018 9:24 pm

Re: Realistic Weapons Damage

Post by Maleel » Thu Dec 13, 2018 11:36 pm

I've given BLEED more of a chance, and it works well enough, thanks for recommending that.
It's not quite like RWD, like Super Mutants for example still take a lot of bullets, but it's close enough and the ways it's not like RWD make sense.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Realistic Weapons Damage

Post by RoyBatty » Thu Dec 13, 2018 11:56 pm

You can get AP rounds and HP rounds in large quantities from the outcasts at fort independence by trading energy weapons and power armor to them. It's balanced around the NV mechanics that way, they will melt with AP rounds, and reavers will melt with HP rounds. Also shotguns with shotgun surgeon is also highly effective as are the weapons that do a lot of base damage.
Image

Post Reply