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Tag Skills Matter [TSM]

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Boschpiper
Posts: 102
Joined: Tue Nov 06, 2018 12:11 pm

Tag Skills Matter [TSM]

Post by Boschpiper » Tue Dec 11, 2018 10:39 am

WIP, use "Better tag skills" from nexus.
SpoilerShow
Very simple mod, makes skills you choose as tag skills increase by multiples of two when you allocate skill points instead of 1. That's all. Possibly overpowered, but I missed the system from FWE. Hopefully will update so that skills start lower too, so its not overpowered, but I'm lazy.

https://drive.google.com/open?id=1_p6qa ... mC-d9f1-k8
Last edited by Boschpiper on Sat Dec 22, 2018 6:42 am, edited 5 times in total.

TheDerangedOne
Posts: 2
Joined: Sat Nov 03, 2018 4:21 pm

Re: Tag Skills Matter [TSM]

Post by TheDerangedOne » Tue Dec 11, 2018 8:57 pm

Link's to the wrong mod, that's Trait expansion instead of Tag Skills Matter

Boschpiper
Posts: 102
Joined: Tue Nov 06, 2018 12:11 pm

Re: Tag Skills Matter [TSM]

Post by Boschpiper » Wed Dec 12, 2018 5:42 am

Thanks, fixed

Lost all my files yesterday in a break-in, so I won't be able to support issues with this mod or Traits expanded for a while.

udk115
Posts: 5
Joined: Fri Nov 23, 2018 1:05 am

Re: Tag Skills Matter [TSM]

Post by udk115 » Wed Dec 19, 2018 4:40 am

Nice! Should help give ttw that classic fallout feel, given in the og games, that's how tagged skills work.

Boschpiper
Posts: 102
Joined: Tue Nov 06, 2018 12:11 pm

Re: Tag Skills Matter [TSM]

Post by Boschpiper » Wed Dec 19, 2018 1:10 pm

udk115 wrote:
Wed Dec 19, 2018 4:40 am
Nice! Should help give ttw that classic fallout feel, given in the og games, that's how tagged skills work.
Exactly! My original idea was a whole single mod with these sort of features that I'd call "Van Buren" (ya know after the cancelled game) but then I realized I was being way too ambitious and need to learn a lot more about modding first. Hence, these smaller mods.

The next release will have these all integrated into one mod, with hopefully a MCM menu if I can work that out, and like options to tweak the game in that regard.
Then I want to look into restoring "gamble" as a skill that will control your success in the New Vegas Mini games.
Then I dunno.

udk115
Posts: 5
Joined: Fri Nov 23, 2018 1:05 am

Re: Tag Skills Matter [TSM]

Post by udk115 » Wed Dec 19, 2018 1:56 pm

[/quote]

Exactly! My original idea was a whole single mod with these sort of features that I'd call "Van Buren" (ya know after the cancelled game) but then I realized I was being way too ambitious and need to learn a lot more about modding first. Hence, these smaller mods.

The next release will have these all integrated into one mod, with hopefully a MCM menu if I can work that out, and like options to tweak the game in that regard.
Then I want to look into restoring "gamble" as a skill that will control your success in the New Vegas Mini games.
Then I dunno.
[/quote]

Huh. Neato! Hope that goes well.

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