I knew TTW mods for 2.9 were off the table, but most of the time most mods that plugged into stock FNV usually worked fine so long as they didn't butt heads with TTW specific changes.
I have discovered most texture and mesh replacers not dependent on ESPs/ESM still work out of the box, but now unless the mod was specifically made to play nice with TTW, even most FNV specific mods like Ultimate Scavenger now utterly refuse to play nice with TTW, always get CTDs when I get near activators and containers.
In fact, I had to strip my load order down to TTW specific only mods before all the CTDs would vanish.
I know how FO3 mods need converted to play nice with TTW, but any tips for making FNV specific mods play nice, or do I just need to wait for a TTW patch for them.
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Noticed a LOT of mods that worked fine with regular FNV are now prone to CTD
- GethN7
- Posts: 31
- Joined: Mon Feb 16, 2015 8:18 pm
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: Noticed a LOT of mods that worked fine with regular FNV are now prone to CTD
What other of these LOT of FNV mods besides Ultimate Scavenger?
- GethN7
- Posts: 31
- Joined: Mon Feb 16, 2015 8:18 pm
Re: Noticed a LOT of mods that worked fine with regular FNV are now prone to CTD
Well, upon further review, turns out it was Mojave Arsenal (TTW 3.2) that caused the issue.
Removing that made all the other stock FNV mods work fine.
Removing that made all the other stock FNV mods work fine.