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Remaking FO3 esp's in FNVedit?

General modding guides and authoring tutorials.
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KainDracula
Posts: 1
Joined: Thu Nov 22, 2018 8:29 am

Remaking FO3 esp's in FNVedit?

Post by KainDracula » Wed Dec 05, 2018 7:22 pm

Hi all I'm new to TTW and have a question for anyone who may be able to help.

So instead of trying to port a non scripted FO3 mod to TTW I have instead made a new esp in FNVedit. I did it with Realistic Interior Lighting and it seems to work find, I'm now trying it with FO3 Flora Overhaul. My question is will doing it this way cause any problems in the long run.
Thanks in advance.

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