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TTW 3.x GECK crashes when loading esms.
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BorhilIan
- Posts: 2
- Joined: Sun Dec 02, 2018 3:33 pm
TTW 3.x GECK crashes when loading esms.
GECK just straight up crashes when loading the esms. Course i got multiple esms ini stuff enabled and all that.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: TTW 3.x GECK crashes when loading esms.
Get the GECK Extender, and then copy the sArchiveList string in your FalloutCustom.ini to GECKCustom.ini
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW 3.x GECK crashes when loading esms.
You really only need to add Fallout - Meshes2.bsa to the sArchiveList
MO2 is adding GECK ini (and other ckit) support, AL already did it for the next release.
MO2 is adding GECK ini (and other ckit) support, AL already did it for the next release.

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BorhilIan
- Posts: 2
- Joined: Sun Dec 02, 2018 3:33 pm
Re: TTW 3.x GECK crashes when loading esms.
Works great.
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Langeston
- Posts: 13
- Joined: Sat Dec 08, 2018 9:56 pm
Re: TTW 3.x GECK crashes when loading esms.
Where is the GECKCustom.ini located?FiftyTifty wrote: ↑Tue Dec 04, 2018 1:25 amGet the GECK Extender, and then copy the sArchiveList string in your FalloutCustom.ini to GECKCustom.ini
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Langeston
- Posts: 13
- Joined: Sat Dec 08, 2018 9:56 pm
Re: TTW 3.x GECK crashes when loading esms.
Thank you for the link—I actually found the INI immediately after I posted my comment. (I'm used to CK, where the custom INI goes in the game folder.)
I altered the line in the INI, but my problem persists. More specifically: GECK loads fine, but crashes immediately upon clicking either the "Facegen Race" or "Facegen Data" tab in the race editor.
I'm don't know if they're relavent, but these error messages pop up on GECK load:

It's my understanding that "The script function list doesn't have all the names filled in" is just informative, and while the missing meshes are potentially an issue in some cases, they shouldn't have any bearing on facegen.
If anyone has any suggestions, I'd appreciate it.
I altered the line in the INI, but my problem persists. More specifically: GECK loads fine, but crashes immediately upon clicking either the "Facegen Race" or "Facegen Data" tab in the race editor.
I'm don't know if they're relavent, but these error messages pop up on GECK load:

It's my understanding that "The script function list doesn't have all the names filled in" is just informative, and while the missing meshes are potentially an issue in some cases, they shouldn't have any bearing on facegen.
If anyone has any suggestions, I'd appreciate it.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW 3.x GECK crashes when loading esms.
I'll check this later, I have an update to do with GECK Extender, but TTW takes precedence right now.

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novaprospect
- Posts: 1
- Joined: Thu Dec 13, 2018 6:42 pm
Re: TTW 3.x GECK crashes when loading esms.
i made something like this
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout3 - Meshes.bsa, Fallout3 - Textures.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
so i now modding the game in other words missing models inf and rest of things working now !!
tanx to this topic hautor helped me match
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theicedevil
- Posts: 20
- Joined: Wed Sep 26, 2018 10:45 pm
Re: TTW 3.x GECK crashes when loading esms.
Have you also changed the bUseMultibounds setting in the GECKCustom.ini? I had an issue with the GECK crashing whenever I tried loading anything in the Render Window. Changing "bUseMultibounds" from 1 to 0 fixed it and it now no longer crashes. In fact, the GECK seems to load a little faster to.