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No movement sounds when holding .32 rifle, moving to the right
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
No movement sounds when holding .32 rifle, moving to the right
With any single shot rifle, like the hunting rifle, cowboy repeater, and the .32 rifle, no footstep sounds will be played when you sidestep to the right (holding down D). Sidestepping to the left is fine, and the sounds play, but not when you sidestep to the right.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Re: No movement sounds when holding .32 rifle, moving to the right
I’m not using any mods and I’m unable to replicate this. Really not sure what would cause that sort of in game behavior.
Are you running any mods? If you are, have you tried disabling them and trying to replicate the effect?
Are you running any mods? If you are, have you tried disabling them and trying to replicate the effect?
I'm not alright, I'm an equal amount of left.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: No movement sounds when holding .32 rifle, moving to the right
I can't duplicate this issue either.
I tried a couple different weapons and walked on a few different floor types, and had the footsteps sound working no matter the direction I walked to.
Does it happen in any ground type or in specific ones?
I tried a couple different weapons and walked on a few different floor types, and had the footsteps sound working no matter the direction I walked to.
Does it happen in any ground type or in specific ones?
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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: No movement sounds when holding .32 rifle, moving to the right
Can't duplicate it either, it's a mod.
Try checking you didn't make a mistake in your footstep mod and remove any animation replacers.
Try checking you didn't make a mistake in your footstep mod and remove any animation replacers.

- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: No movement sounds when holding .32 rifle, moving to the right
I've not got any animation mods at all. I discovered the issue when moving across broken roads. I'll disable all my mods and see if the issue still persists.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: No movement sounds when holding .32 rifle, moving to the right
Upon closer inspection, it's not that the sounds don't play entirely, there's very quiet sounds that play regardless of the surface being walked on top of. Here is a video demonstrating the issue: https://www92.zippyshare.com/v/M472lAjb/file.html
No mods present, that's pure TTW.
No mods present, that's pure TTW.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: No movement sounds when holding .32 rifle, moving to the right
Confirmed, you needed to specify 3rd person.
Most people don't play in 3rd person, so would not have had this problem. It works in 1st person.
Most people don't play in 3rd person, so would not have had this problem. It works in 1st person.

- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: No movement sounds when holding .32 rifle, moving to the right
My bad. At least that proves it isn't a problem with the GOG version's .bsa archives.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: No movement sounds when holding .32 rifle, moving to the right
This is fixed, the note strings were missing in the animation. The hell Obsidian :facepalm:
And it's all 2hr weapons.
And it's all 2hr weapons.
