Hi Team,
Firstly, fantastic mod I've been enjoying it so far and managed to play the operation anchorage with no problem. However, I am up to the part in motherzhip zeta where I need to disable to coolant machine and in the robot assembly room. There were two issues I spotted
1. The switch to blast open the robot assembly line to create a hole in the wall didn't work. I activate the console and nothing happened, I had to go into the console and tcl my way through.
2. The coolants don't activate right, they did up until this point, which has made me assume that me needing to tcl through the wall caused this???
The coolants activate and they are empty, not playing out the animation off going down with all the steam? mist? coming off them. So I cannot progress further. I can't see anyone else with this issue and I am in dire need of help.
Here is my load order.
[X] FalloutNV.esm
[X] NevadaSkies.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] SolidProject.esm
[X] Weapons.of.the.New.Millenia.esm
[X] New Vegas Redesigned 3.esm
[X] Gomorrah Redesigned v2.esp
[X] HonestHearts.esm
[X] TribalPack.esm
[X] MercenaryPack.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] GunRunnersArsenal.esm
[X] DeadMoney.esm
[X] LonesomeRoad.esm
[X] OldWorldBlues.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] FCOMaster.esm
[ ] Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
[ ] Weapons.of.the.New.Millenia.Leveled.Lists.esp
[X] WEATHER RUDY ENB.esp
[X] TTW_NoKarmaDCFollowers.esp
[X] The Mod Configuration Menu.esp
[X] ImprovedStealthSuit.esp
[X] Vurt's WFO.esp
[X] AllCompanionsEssential 2.0b.esp
[X] Simple Reputation and Disguises.esp
[X] NevadaSkies - Brighter Nights.esp
[X] DYNAVISION 3.esp
[X] 255_max_level.esp
[X] project_nevada_-_ttw_core_patch.esp
[ ] Rich Traders - 2x.esp
[ ] Rich Traders - 4x.esp
[X] Rich Traders - 10x.esp
[X] MojaveSandyDesert.esp
[X] NukaCola-Ojo.esp
[X] dD - Enhanced Blood Main NV.esp
[X] FNV Realistic Wasteland Lighting - All DLC.esp
[X] FCO - GlowingOne.esp
[X] merge patch.esp
[X] FCO - NPC Changes.esp
[X] FCO - OHSB NPC Edits.esp
[ ] FCO - Russell.esp
[X] UpgradesFromTheCommonwealth.esp
[X] TheLegionWillRyse.esp
[X] AmmoChecking.esp
[X] GUN AmmoChecking Sounds.esp
[X] B42Inertia.esp
[X] JIP Realistic Weapon Overheating.esp
[X] Real Recoil.esp
[X] Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
[X] New Vegas Redesigned 3.esp
[X] 357retex.esp
[X] singleshot_retex.esp
[X] StenMkII.esp
[X] Remington870SO.esp
[X] PPSh41.esp
[X] B92FS.esp
[X] M14.esp
[X] L96.esp
[X] CAWS.esp
[X] DEagle.esp
[X] CM4A1.esp
[X] AKS74u.esp
[X] AK74.esp
[X] Asurah_reanimation.esp
[X] All Weapon Sounds Overhaul .esp
[X] Sit Anywhere.esp
[X] pyDoF.esp
[X] CAGE 1.9.3.2.esp
[X] FOVSlider.esp
[X] Readius_NV.esp
[X] EVE FNV - ALL DLC.esp
[X] EVE FNV - ALL DLC - TIS Disabled.esp
[X] Alien Blaster - TIS Disabled.esp
[X] NCROverhaul.esp
[X] ADAM Complete.esp
[X] ADAM - MERGE.esp
[X] GreatKhanGreatOverhaul.esp
[X] BrotherhoodReforged.esp
[X] BoomersGoBoom.esp
[X] TGsArmorCollectionVegas.esp
[X] TGsArmorCollectionLeveledList.esp
[X] Book of Steel.esp
[X] Book of Steel - TTW.esp
[X] FalloutNV_lang.esp
THANKS
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Mothership zeta gamebreaking bug in robot assembly.
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SirNeil
- Posts: 4
- Joined: Sun Nov 11, 2018 10:03 am
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charman
- Posts: 24
- Joined: Mon Nov 05, 2018 4:22 am
Re: Mothership zeta gamebreaking bug in robot assembly.
Just from a quick glance, your load order is a catastrophe. Look at the TTW FAQ and look at what your load order should be. Secondly, you're using mods that are not yet compatible with TTW 3.2. Project Nevada rebalance and I believe equipment kind of break a lot of TTW. I kind of stopped reading your load order after looking at those, so I'm going to assume there are more.
I'd recommend fixing your load order first, then disable all mods that are not yet compatible with TTW 3.2, and if the problem still persists, disable mods one at a time and try running the game to see which mod might be the culprit.
I'd recommend fixing your load order first, then disable all mods that are not yet compatible with TTW 3.2, and if the problem still persists, disable mods one at a time and try running the game to see which mod might be the culprit.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Mothership zeta gamebreaking bug in robot assembly.
The zeta bug is known and has been fixed for the next update.
However considering the state of your load order and the incompatible things you are using we can't help you with anything.
However considering the state of your load order and the incompatible things you are using we can't help you with anything.

-
SirNeil
- Posts: 4
- Joined: Sun Nov 11, 2018 10:03 am
Re: Mothership zeta gamebreaking bug in robot assembly.
Thank you for the replies. I will go through my load order again.