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Questions About Project Nevada and Other Mods

General modding guides and authoring tutorials.
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hxclos
Posts: 2
Joined: Mon Nov 26, 2018 2:09 am

Questions About Project Nevada and Other Mods

Post by hxclos » Mon Nov 26, 2018 11:50 pm

Hey fellaz, new around here, but not new to modding or FO3 or FONV...

I found a wonderful list of mods, that pretty much make the game almost perfect, I found this post on GitHub https://gist.github.com/SimonMeskens/24 ... 1763f7d2e I will also quote text here.

I am curious as to which ones will actually work with ttw 3.2 and which will need to be converted and what the process for it would be.

Also packing all theese, into one working install would be super cool, what do you guys think?
Install
Follow the performance steps below for a core install. Then follow this guide in order.
Bug Fixes
This is the essential bugfix pack for TTW. One of the things it fixes is faction armor. NV has the concept of faction armor, you wear a certain faction's costume and they don't try to kill you if you have a bad reputation. The problem is, that faction armor resets all your faction stats, so factions that idolize you will no longer recognize you. This makes the cool faction idea nearly useless, except for a few sneaking missions. This fixes that.
content/ttw-fixes-222-official-bugfix-pack-ttw
Project Nevada
This is a mod that adds a bunch of new sane options to Fallout. For TTW, I think I halved experience gain, so you don't level out before even reaching the second game. You might want to make it so you gain one perk every level instead of two. This does make the game a lot easier, so you can counter balance that by making it more difficult with other options.
content/project-nevada-w-extra-options-ttw-patch
Interface Mods
These mods overhaul the aging UI of New Vegas to something that's both lightweight and better. MCM is optional, but installing it gives more options. JIP CCC is essential for playing with companions. Lets companions do actual useful stuff, like a doctor companion can heal you and a sneaky companion can pick locks for you. These mods are listed in install order.
Mod Configuration Menu: http://www.nexusmods.com/newvegas/mods/42507/?
One HUD: http://www.nexusmods.com/newvegas/mods/44757/?
Vanilla UI Plus: http://www.nexusmods.com/newvegas/mods/62108/?
Delay Level Up: http://www.nexusmods.com/newvegas/mods/62921/?
Loot Menu: http://www.nexusmods.com/newvegas/mods/61723/?
Better Pickup Prompt: http://www.nexusmods.com/newvegas/mods/63091/?
Weapon Mod Menu: http://www.nexusmods.com/newvegas/mods/44515/?
JIP Companions Command and Control: http://www.nexusmods.com/newvegas/mods/50468/?
JIP Improved Recipe Menu: http://www.nexusmods.com/newvegas/mods/59638/?
After all that, install UIO last. It will consolidate all of the above mods to work together.
User Interface Organizer: http://www.nexusmods.com/newvegas/mods/57174/?
Gameplay
Here we make the game a bit more visceral. Everything becomes deadly, the gameplay just becomes that much tighter, providing more meaningful decisions.
BLEED: http://www.nexusmods.com/newvegas/mods/61141/?
Vicious Wastes: http://www.nexusmods.com/newvegas/mods/56671/?
More Perks
Just fills out the perks you can get, there's a tendency in Fallout games that there's a really cool perk system, but not a lot of choice. Fixes that.
content/more-perks-ttw
Difficult Journey
This mod will make it so the transition between wastelands is harder and smoother. The spoilery tag is really spoilery, might want to avoid reading those.
http://taleoftwowastelands.com/content/ ... -new-vegas
Handle DLC
This will spread out some of the DLC instead of giving it to you suddenly and gratingly. Goodie packs will be distributed across the wasteland, quests will be delayed. Gun Runner Arsenal weapons will be integrated into the game better. This also makes weapon mods more available.
Courier's Stash Pack Distribution: content/couriers-stash-pack-distribution
Delay DLC: http://www.nexusmods.com/newvegas/mods/42033/?
TODO: fix weapon mods using Mojave Arsenal instead of this mod?
Gun Runners Arsenal Merged: http://www.nexusmods.com/newvegas/mods/45111/?
Enchanted Faction Armors
This makes it so faction armors are in line with other armors, stat-wise, before they were worse than plain clothes.
https://www.nexusmods.com/newvegas/mods/40079/?
Raw
2. Performance.md
Extenders
I install of these manually, as I want them for all profiles.
NVSE: http://nvse.silverlock.org/
NVSE Plugins:
JIP LN NVSE Plugin: http://www.nexusmods.com/newvegas/mods/58277/?
NVAC: http://www.nexusmods.com/newvegas/mods/53635/?
New Vegas Stutter Remover: http://www.nexusmods.com/newvegas/mods/34832/?
OneTweak: http://www.nexusmods.com/newvegas/mods/59266/?
CASM with MCM: http://www.nexusmods.com/newvegas/mods/45652/?
Install the updated sound libraries:
Ogg Vorbis Libraries: http://www.nexusmods.com/newvegas/mods/61265/?
Install and run the 4GB Patcher:
4GB Patcher: http://www.nexusmods.com/newvegas/mods/62552/?
INI Tweaks
Search first to see if each option exists, if not, add it.
Fallout.ini and Fallout_default.ini:
[General]
sIntroMovie =
bLoadFaceGenHeadEGTFiles = 1
bUseThreadedAI=1
iNumHWThreads=2
bPreemptivelyUnloadCells=1

[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
FalloutPrefs.ini:
[Launcher]
bEnableFileSelection = 1

[General]
bLoadFaceGenHeadEGTFiles = 1
bUseThreadedAI=1
iNumHWThreads=2
bPreemptivelyUnloadCells=1

[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1

[Display]
iSize W=1920 <---Choose horizontal
iSize H=1080 <---Choose vertical
Data/NVSE/nvse_config.ini (create if it doesn't exist):
[Memory]
DefaultHeapInitialAllocMB=420
ScrapHeapSizeMB=128
NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini (replace contents with this):
Click to expand
Tales of Two Wastelands
Options for TTW we want to install (you'll need these in a second):
TODO
Install TTW
Install TTW, choose temp location for FOMODs, click yes to build FOMODs
Install TaleOfTwoWastelands_Main.fomod
Install TaleOfTwoWastelands_Options.fomod with the above options
Install the hotfixes

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Questions About Project Nevada and Other Mods

Post by RoyBatty » Tue Nov 27, 2018 1:20 am

This is old and out of date.

The majority of UI mods is perfectly fine.

I doubt any non-scripted GRA integrations mods would work outside the jsawyerbatty mod/patch I made already.

Fixes are done by TTW and YUPTTW which are included.
Image

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: Questions About Project Nevada and Other Mods

Post by pintocat » Tue Nov 27, 2018 1:58 am

Some of that stuff is automatically covered by the TTW 3.2 installer. Check out the FAQ. faq#TTWInstaller. You will want to update JIP LN NVSE plugin afterward though.

hxclos
Posts: 2
Joined: Mon Nov 26, 2018 2:09 am

Re: Questions About Project Nevada and Other Mods

Post by hxclos » Fri Nov 30, 2018 6:05 pm

Cool thanks for the responsem my main interests lies in the JIP Companions Mod, and HUD mods.

Mod Configuration Menu: http://www.nexusmods.com/newvegas/mods/42507/?
One HUD: http://www.nexusmods.com/newvegas/mods/44757/?
Vanilla UI Plus: http://www.nexusmods.com/newvegas/mods/62108/?
Delay Level Up: http://www.nexusmods.com/newvegas/mods/62921/?
Loot Menu: http://www.nexusmods.com/newvegas/mods/61723/?
Better Pickup Prompt: http://www.nexusmods.com/newvegas/mods/63091/?
Weapon Mod Menu: http://www.nexusmods.com/newvegas/mods/44515/?
JIP Companions Command and Control: http://www.nexusmods.com/newvegas/mods/50468/?
JIP Improved Recipe Menu: http://www.nexusmods.com/newvegas/mods/59638/?
After all that, install UIO last. It will consolidate all of the above mods to work together.
User Interface Organizer: http://www.nexusmods.com/newvegas/mods/57174/?

Which of these are compatible or can be converted without breaking the game.

1ercru
Posts: 42
Joined: Tue Nov 06, 2018 8:54 am

Re: Questions About Project Nevada and Other Mods

Post by 1ercru » Sat Dec 01, 2018 1:19 am

I’m interested in whether loot menu works. I have it in game now and it works fine but I don’t want a ticking time bomb in my load order.

User avatar
pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: Questions About Project Nevada and Other Mods

Post by pintocat » Sat Dec 01, 2018 2:46 am

I can't speak for ones I don't use, but Loot Menu, Better Pickup Prompt, Weapon Mod Menu, JIP CCC, JIP Recipe Menu, UIO all work with TTW.

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