Link here.
For those who don't know (I didn't until a short while ago), TTW makes a lot of balance changes to Fallout 3's weapons to bring them more in line with ones from New Vegas. Weapon damage and condition, for the most part.
All the weapons in the spreadsheet are from Fallout3's/TTW's esms, and they don't affect the versions from New Vegas (afaik).
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Tale of Two Wastelands - Weapon Changes Spreadsheet
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mildlyfootwear
- Posts: 13
- Joined: Tue Nov 06, 2018 8:41 pm
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
We were working on a spreadsheet as well but it's as of yet unfinished, only finished the parts we needed for TTW. Voidwalker is still working on it from time to time and I will in the future.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing

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mildlyfootwear
- Posts: 13
- Joined: Tue Nov 06, 2018 8:41 pm
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
Ah, alright. I had noticed there was changes so I altered my weapon menu script to dump all the info to various files and just copypasted it to Google Docs. Good to know there is something of a more official capacity, though.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
I would love to a nice script to dump it all to csv , I just suck at object pascal 

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mildlyfootwear
- Posts: 13
- Joined: Tue Nov 06, 2018 8:41 pm
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
It works pretty well with GECK/Gamebryo script. I just bastardized the script I'm using to build arrays, but I could spin it off into something more useable if you'd like.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
Oh, did you dump the output to an ini file? that would be just as useful I think. I should have thought of that, lol. Sure why not, maybe we can make it generic and dump mods and other objects too.

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mildlyfootwear
- Posts: 13
- Joined: Tue Nov 06, 2018 8:41 pm
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
Here you go.
It's still a bit... kitbashed, but if you want to take a look at the scripts it wouldn't be too hard to get it to dump info from other items.
As a bit of side note, is there a way to retrieve the editor ID of an object via script? I've looked for a function that might do that but I haven't found anything.
It's still a bit... kitbashed, but if you want to take a look at the scripts it wouldn't be too hard to get it to dump info from other items.
As a bit of side note, is there a way to retrieve the editor ID of an object via script? I've looked for a function that might do that but I haven't found anything.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Tale of Two Wastelands - Weapon Changes Spreadsheet
Not currently, would like to port shademe's plugin from oblivion for this.
