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Sounds and weapon switching lag during combat

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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morbidly_strong
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Sounds and weapon switching lag during combat

Post by morbidly_strong » Sun Nov 25, 2018 3:19 pm

During combat, I get huge lag where guns stop making sounds and switching weapons through hotkeys doesn't work, then all of a sudden everything catches up all at once.
I'll try and get some video to make it clearer.

I've tried tweaking the nvse_config heap amount from 400 - 500 which did not help, and I'm testing heap replacement as a last resort (I've heard the arguments against it, just want to test for myself), but I have not had it enabled before when I experienced the lag.

I have all the usual stability mods NVSR and NVAC, and my mod list is really small with all stable mods. plugin list - https://pastebin.com/cqk3it2x
I'm not using any texture replacers or ENB.
My PC has good specs, a strong cpu - i7-6700k and TTW is running from an SSD.

Any help appreciated thanks!

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RoyBatty
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Re: Sounds and weapon switching lag during combat

Post by RoyBatty » Sun Nov 25, 2018 3:51 pm

This is often caused by antivirus programs, Malwarebytes real time scanner is known to do this specifically.
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morbidly_strong
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Re: Sounds and weapon switching lag during combat

Post by morbidly_strong » Sun Nov 25, 2018 4:22 pm

What my malware bytes looks like https://imgur.com/a/db2h68k - so no real time scans enabled.

I have avast as my main anti virus and just use MB for the scans. Could avast be doing something similar?

---

I'm going to try and add FalloutNV.exe and nvse_loader.exe to avast's exception list -- didn't work
Last edited by morbidly_strong on Sun Nov 25, 2018 5:49 pm, edited 1 time in total.

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morbidly_strong
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Re: Sounds and weapon switching lag during combat

Post by morbidly_strong » Sun Nov 25, 2018 5:37 pm

RoyBatty wrote:
Sun Nov 25, 2018 3:51 pm
This is often caused by antivirus programs, Malwarebytes real time scanner is known to do this specifically.
https://www.youtube.com/watch?v=FsF06V- ... e=youtu.be heres a really bad example - right at the end you can hear all the sounds finally catch up, it's really loud.

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RoyBatty
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Re: Sounds and weapon switching lag during combat

Post by RoyBatty » Sun Nov 25, 2018 6:42 pm

Are you using NVSR?
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morbidly_strong
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Re: Sounds and weapon switching lag during combat

Post by morbidly_strong » Sun Nov 25, 2018 8:16 pm

Yes with the recommended settings from the TTW performance guide.

I also let it manage by FPS and lock it to 59 if that matters.

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RoyBatty
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Re: Sounds and weapon switching lag during combat

Post by RoyBatty » Mon Nov 26, 2018 12:01 am

See our FAQ instead.

The critical section handling causes it.
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morbidly_strong
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Re: Sounds and weapon switching lag during combat

Post by morbidly_strong » Mon Nov 26, 2018 10:26 am

Already set to 0 unfortunately -- double checking 1 critical option was disabled the other not .

Will test with the settings from the FAQ and let you know if it improves.

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morbidly_strong
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Re: Sounds and weapon switching lag during combat

Post by morbidly_strong » Tue Nov 27, 2018 10:58 pm

These are my settings now:

bManageFPS = 1
bHookCriticalSections = 0
bHookLightCriticalSections = 0
bHookHashtables = 0
bReplaceHeap = 0
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 0
bReplaceRandom = 0
bExperimentalStuff = 0
iMainHookPoint = 1

The stuttering is significantly better, but there is still some lag and catch up like this.
Seems to all trigger when I open the pip boy. Very odd. If you listen carefully you can hear the click of the sniper reloading at the end. The video shows 2 instances at the beginning and the end.

https://www.youtube.com/watch?v=IkThFaO ... e=youtu.be

The FAQ recommended manage fps off, but it is a convenient way of locking my fps to 60 because I'm on a 144hz monitor. Does that make any significant difference and should I change it?

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RoyBatty
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Re: Sounds and weapon switching lag during combat

Post by RoyBatty » Tue Nov 27, 2018 11:43 pm

I use nvidia profile inspector to do this.

The FPS manager is to maintain a particular FPS, not limit it. People often misunderstand what this feature is doing.
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