I updated the Melee Reach Fixed - scripted (https://www.nexusmods.com/newvegas/mods/57729/) mod to cover TTW weapons and also added some weapons he forgot to the original script.
I also unified some of the weapon reach values between FNV and FO3 weapons - for instance the FNV Fire Axe had a far longer reach than the Point Lookout Axe's - they are now both set to the same value.
Should stop raiders from hitting you from across the street with lead pipes!
It's scripted so it shouldn't conflict with anything other than mods that also change melee weapons reach values.
https://drive.google.com/open?id=1oXFzg ... qT-lTB6M4a
Would be grateful of feedback and if any of the numbers need to be tweaked.
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Anyone care to test my melee reach fix mod
- morbidly_strong
- Posts: 35
- Joined: Thu Nov 15, 2018 4:20 pm