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Modding advice for a survival enhancing mod
- morbidly_strong
- Posts: 35
- Joined: Thu Nov 15, 2018 4:20 pm
Modding advice for a survival enhancing mod
After playing through 3.2, I realised that Hardcore mode was almost a non concern for most of the time because most cells are abundant with food and water and containers are overflowing with meds and supplies.
What would be the best way to remove most of the food from cells and decrease the amounts found in containers?
Would it be to manually remove the food in each cell and then edit the lists for containers or would there be a faster method?
Thanks!
What would be the best way to remove most of the food from cells and decrease the amounts found in containers?
Would it be to manually remove the food in each cell and then edit the lists for containers or would there be a faster method?
Thanks!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Modding advice for a survival enhancing mod
If you use the sawyerbatty plugin I posted along with BLEED and very hard, you'll have a hardcore experience where all that food and anything else you find becomes precious.

- morbidly_strong
- Posts: 35
- Joined: Thu Nov 15, 2018 4:20 pm
Re: Modding advice for a survival enhancing mod
Ok, I'll give it a shot.
Would be good to know what method to use if that doesn't quite accomplish what I want. Any tips?
Would be good to know what method to use if that doesn't quite accomplish what I want. Any tips?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Modding advice for a survival enhancing mod
Nothing currently provides this feature that is compatible with TTW.

- morbidly_strong
- Posts: 35
- Joined: Thu Nov 15, 2018 4:20 pm
Re: Modding advice for a survival enhancing mod
I know I was going to make it myself.
Better to script something like that or combination of levelled list edits and manually removing items from cells?
Better to script something like that or combination of levelled list edits and manually removing items from cells?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Modding advice for a survival enhancing mod
You can use the % method on leveled lists (add the global) to reduce the spawn rate. It's inverted, it means chance none. so 95 = 5% chance to spawn. This is my preferred method for things, I change 100% ones to 25%, 75% ones to 15%, 50% ones to 10% and 25% ones to 5%. This massively reduces the amount of loot you find without having to remove any placed items.

- morbidly_strong
- Posts: 35
- Joined: Thu Nov 15, 2018 4:20 pm
Re: Modding advice for a survival enhancing mod
So is that implemented already in your Sawyer mod? I don't remember the original doing that, only adjusting the rate at which you got hungry/thirsty.
If so then that's perfect and I'll just stick to your mod.
If so then that's perfect and I'll just stick to your mod.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Modding advice for a survival enhancing mod
No, you were asking how to implement something like that, so I told you what I plan or used to do.

-
1ercru
- Posts: 42
- Joined: Tue Nov 06, 2018 8:54 am
Re: Modding advice for a survival enhancing mod
I thought Sawyer already reduced loot.
Hmmm I’d like to play with what you mentioned about Roy. Would I have to get into the GECK to do this or can I do this with Xedit?
Hmmm I’d like to play with what you mentioned about Roy. Would I have to get into the GECK to do this or can I do this with Xedit?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Modding advice for a survival enhancing mod
It's better to script this kind of thing to keep compatibility up.
