The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Modding advice for a survival enhancing mod

General modding guides and authoring tutorials.
Post Reply
User avatar
morbidly_strong
Posts: 35
Joined: Thu Nov 15, 2018 4:20 pm

Modding advice for a survival enhancing mod

Post by morbidly_strong » Thu Nov 22, 2018 7:55 pm

After playing through 3.2, I realised that Hardcore mode was almost a non concern for most of the time because most cells are abundant with food and water and containers are overflowing with meds and supplies.

What would be the best way to remove most of the food from cells and decrease the amounts found in containers?
Would it be to manually remove the food in each cell and then edit the lists for containers or would there be a faster method?

Thanks!

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Modding advice for a survival enhancing mod

Post by RoyBatty » Thu Nov 22, 2018 10:22 pm

If you use the sawyerbatty plugin I posted along with BLEED and very hard, you'll have a hardcore experience where all that food and anything else you find becomes precious.
Image

User avatar
morbidly_strong
Posts: 35
Joined: Thu Nov 15, 2018 4:20 pm

Re: Modding advice for a survival enhancing mod

Post by morbidly_strong » Thu Nov 22, 2018 10:58 pm

Ok, I'll give it a shot.
Would be good to know what method to use if that doesn't quite accomplish what I want. Any tips?

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Modding advice for a survival enhancing mod

Post by RoyBatty » Thu Nov 22, 2018 11:07 pm

Nothing currently provides this feature that is compatible with TTW.
Image

User avatar
morbidly_strong
Posts: 35
Joined: Thu Nov 15, 2018 4:20 pm

Re: Modding advice for a survival enhancing mod

Post by morbidly_strong » Fri Nov 23, 2018 2:21 am

I know I was going to make it myself.
Better to script something like that or combination of levelled list edits and manually removing items from cells?

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Modding advice for a survival enhancing mod

Post by RoyBatty » Fri Nov 23, 2018 10:39 am

You can use the % method on leveled lists (add the global) to reduce the spawn rate. It's inverted, it means chance none. so 95 = 5% chance to spawn. This is my preferred method for things, I change 100% ones to 25%, 75% ones to 15%, 50% ones to 10% and 25% ones to 5%. This massively reduces the amount of loot you find without having to remove any placed items.
Image

User avatar
morbidly_strong
Posts: 35
Joined: Thu Nov 15, 2018 4:20 pm

Re: Modding advice for a survival enhancing mod

Post by morbidly_strong » Fri Nov 23, 2018 3:04 pm

So is that implemented already in your Sawyer mod? I don't remember the original doing that, only adjusting the rate at which you got hungry/thirsty.
If so then that's perfect and I'll just stick to your mod.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Modding advice for a survival enhancing mod

Post by RoyBatty » Fri Nov 23, 2018 10:14 pm

No, you were asking how to implement something like that, so I told you what I plan or used to do.
Image

1ercru
Posts: 42
Joined: Tue Nov 06, 2018 8:54 am

Re: Modding advice for a survival enhancing mod

Post by 1ercru » Sat Dec 01, 2018 1:22 am

I thought Sawyer already reduced loot.

Hmmm I’d like to play with what you mentioned about Roy. Would I have to get into the GECK to do this or can I do this with Xedit?

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Modding advice for a survival enhancing mod

Post by RoyBatty » Sat Dec 01, 2018 5:03 am

It's better to script this kind of thing to keep compatibility up.
Image

Post Reply