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FiftyTifty's Robotician
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
FiftyTifty's Robotician
This is an alternative to Robco Certified, for use with my companion framework.
It allows you to salvage dead robots for parts, which you can then turn into functioning robots with 1 fission battery, 2 scrap metal, and 3 scrap electronics. Once you've made the robot, you are given an item that allows you to pick from a list of robot variants to spawn. For example, you can pick an Outcast protectron, an Enclave protectron, a vault protectron, etc.. If it's a variant you can encounter in the game, it's a variant you can create.
To salvage a dead robot's parts, the player must be crouching.
Currently, the following robots can be created:
Eyebot
Mr Handy
Mr Gutsy
Sentry Bot
Protectron
Securitron
Robobrain
Robo-Scorpion
Guardian Drone
Get it here: https://www.nexusmods.com/newvegas/mods/68544
It allows you to salvage dead robots for parts, which you can then turn into functioning robots with 1 fission battery, 2 scrap metal, and 3 scrap electronics. Once you've made the robot, you are given an item that allows you to pick from a list of robot variants to spawn. For example, you can pick an Outcast protectron, an Enclave protectron, a vault protectron, etc.. If it's a variant you can encounter in the game, it's a variant you can create.
To salvage a dead robot's parts, the player must be crouching.
Currently, the following robots can be created:
Eyebot
Mr Handy
Mr Gutsy
Sentry Bot
Protectron
Securitron
Robobrain
Robo-Scorpion
Guardian Drone
Get it here: https://www.nexusmods.com/newvegas/mods/68544
Last edited by FiftyTifty on Wed Mar 25, 2020 6:54 am, edited 2 times in total.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Update: Added the ability to package created robots back into items. You can do this by sneaking, and then activating the robot. A prompt will appear for you to "Package" the robot.
- MaiYass
- Posts: 6
- Joined: Tue Nov 20, 2018 5:04 am
Re: FiftyTifty's Robotician
My game's immediately crashing with this mod's esp enabled, any suggestions?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
You have my damage overhaul and companion framework installed, right?
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: FiftyTifty's Robotician
Your first post could be a little more clear about requirements and link to the requirements if they're required
"intended for use with" kind of sounds like they're optional
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Turns out that my damage overhaul isn't really a requirement. I'll update the link and description.
- SaymonKopolsky
- Posts: 26
- Joined: Wed Jan 31, 2018 12:58 pm
Re: FiftyTifty's Robotician
Interesting, i'm gonna test. 
why you put outsidebets with a requirement for robotician.esp ?
why you put outsidebets with a requirement for robotician.esp ?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
I honestly can't remember, but it's a necessity; cleaning masters through FNVEdit doesn't remove it, so a part of the mod requires it.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Pretty big update: had to completely recreate the mod due to the latest FNVEdit having corrupted it. This isn't a "soft" update, so your progress with Robotician won't carry over. Uninstall it, make a clean save, then reinstall the mod. Also, Outside Bets is no longer a requirement.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
