Here https://pastebin.com/D565xcFk
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FiftyTifty's Robotician
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: FiftyTifty's Robotician
Do you have plans to do the Mothership Zeta robots?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Bit of a late response. Sorry about that.
All robots should be supported, including the ones from Big Mountain and Mothership Zeta. If you can't harvest them and repair them, tell me as that means I fucked something up.
All robots should be supported, including the ones from Big Mountain and Mothership Zeta. If you can't harvest them and repair them, tell me as that means I fucked something up.
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: FiftyTifty's Robotician
What in the goddamn?
Wow, I never thought I'd see anything fresh similar to RobCo Certified show up again for New Vegas. Any robot, TTW support, MZ included? I'm very impressed, I may switch over to this in my next playthrough. I'll miss my junkbots... except not really because the wrench isn't working properly in my current playthrough as it is.
I'm excited to see if you expand this project any more in the future.
Wow, I never thought I'd see anything fresh similar to RobCo Certified show up again for New Vegas. Any robot, TTW support, MZ included? I'm very impressed, I may switch over to this in my next playthrough. I'll miss my junkbots... except not really because the wrench isn't working properly in my current playthrough as it is.
I'm excited to see if you expand this project any more in the future.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Now that I took a look, I don't think Mothership Zeta is supported. Good news is that it's not hard to do, I just gotta get round to it. Expect it in the next few days.
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: FiftyTifty's Robotician
I never finished (CTD when trying to repair/make Zeta robots) a Zeta patch for Robco, but here's some JIP CCC avatars for them if you want them. https://www.dropbox.com/s/tzd2rcn5z1hxz ... rs.7z?dl=0
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
I completely forgot about CCC. But doesn't it have a bug where a follower will run off in a random direction and then teleport back to you, when loading a save?pintocat wrote: ↑Thu Mar 14, 2019 7:40 pmI never finished (CTD when trying to repair/make Zeta robots) a Zeta patch for Robco, but here's some JIP CCC avatars for them if you want them. https://www.dropbox.com/s/tzd2rcn5z1hxz ... rs.7z?dl=0
If not, I'll remove my framework as it's not needed, and redo the packages. But I do distinctly remember it having issues in the past.
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: FiftyTifty's Robotician
not sure which avatars look better, I had a second set https://www.dropbox.com/s/ppyj5rp9913jo ... s2.7z?dl=0
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
For the Zetan robots, I'm thinking that they should require 95 science to salvage, and 100 to rebuild. That puts it out of the reach of the more generalized builds, but gives an actual impetus to create a full on science character. So with Lesko's labcoat equipped, and a mentats popped, you'd need at least 86 science to make one of the alien bots.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: FiftyTifty's Robotician
Right, that's it updated. For some reason, the previous upload was of an older version and was completely fucked. Now there's a bunch of bug fixes, and Mothership Zeta is now supported. So you can have every type of robot in the game at your disposal.
Make sure to download the updated companion framework.
Make sure to download the updated companion framework.