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Jericho's gun broke?
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coin3223
- Posts: 17
- Joined: Fri Nov 16, 2018 9:36 am
Jericho's gun broke?
That's the only conclusion I can come to. He no longer uses his assualt rifle even if I give him ammo for it. He's set to use his ranged weapon. Switching that on and off does nothing. I dont remember this happening in FO3 - was this a glitch or is this intentional?
Also I cant seem to get JIP minimap to work. Edit: never mind the minimap is working, but jerichos gun still seems unusable and I cant get it from his inventory to repair it because you cant see companions default weapons
Also I cant seem to get JIP minimap to work. Edit: never mind the minimap is working, but jerichos gun still seems unusable and I cant get it from his inventory to repair it because you cant see companions default weapons
Last edited by coin3223 on Sat Nov 24, 2018 5:10 am, edited 1 time in total.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Jericho's gun broke?
Never had jericho have an issue? It uses magical companion ammo, did you do something to remove it?

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coin3223
- Posts: 17
- Joined: Fri Nov 16, 2018 9:36 am
Re: Jericho's gun broke?
I didnt do anything to remove it. I dont even know how you would do that. The magical companion ammo nor his gun show up in his trade menu.
The reason I mentioned ammo is because he will use ammo for other weapons if I give him a gun and ammo. He'll also go and pick up guns and ammo from the environment when he runs out of the ammo I give him. But his default weapon seems to be gone from his inventory or broken.
I've never had an issue with Jericho in vanilla or heavily modded FO3. I've never had this problem with a vanilla companion before at all.
The reason I mentioned ammo is because he will use ammo for other weapons if I give him a gun and ammo. He'll also go and pick up guns and ammo from the environment when he runs out of the ammo I give him. But his default weapon seems to be gone from his inventory or broken.
I've never had an issue with Jericho in vanilla or heavily modded FO3. I've never had this problem with a vanilla companion before at all.
Last edited by coin3223 on Sun Nov 18, 2018 11:02 am, edited 1 time in total.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Jericho's gun broke?
Well his weapons are not playable so you wouldn't be able to see them anyways, I use Jericho regularly as my main companion, so I'm sure what has happened for you other than maybe you are using an incompatible mod with TTW 3.2

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coin3223
- Posts: 17
- Joined: Fri Nov 16, 2018 9:36 am
Re: Jericho's gun broke?
I'm using:
Project Nevada - Core
More perks
Active wasteland
Weapons of the new millenia with the ttw patch
WMVM - adds the machines to ttw locations
TTW no karma followers
MCM
Skill based perks
Followers ready to fight ttw
2 perks per level
And a few others
Some of the ttw mods were probably made for older versions but still seem to work, do you think one of those caused the glitch?
Project Nevada - Core
More perks
Active wasteland
Weapons of the new millenia with the ttw patch
WMVM - adds the machines to ttw locations
TTW no karma followers
MCM
Skill based perks
Followers ready to fight ttw
2 perks per level
And a few others
Some of the ttw mods were probably made for older versions but still seem to work, do you think one of those caused the glitch?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Jericho's gun broke?
TTW no karma followers, Followers ready to fight ttw.
Mods for 2.9.4 will not work with 3.2
Mods for 2.9.4 will not work with 3.2

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coin3223
- Posts: 17
- Joined: Fri Nov 16, 2018 9:36 am
Re: Jericho's gun broke?
They both do what they say they're supposed to. I was able to recruit Jericho with good karma and he takes his weapon out when I do. I guess I'll just deal with it until those mods are patched to work with the newest version. Cant wait.
It's not like this is a game breaking problem, pretty minor. In the mean time I gave him the weathered 10mm pistol with a couple hundred shots and a chainsaw. It's been years since I played FO3, forgot how fun the quests were. Especially after I played FO4 for the first time around a week ago. I so much prefer FNV+3 to 4.
It's not like this is a game breaking problem, pretty minor. In the mean time I gave him the weathered 10mm pistol with a couple hundred shots and a chainsaw. It's been years since I played FO3, forgot how fun the quests were. Especially after I played FO4 for the first time around a week ago. I so much prefer FNV+3 to 4.
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: Jericho's gun broke?
Countless scripts (including dialog result scripts) were changed from 2.9 to 3.2, especially the companions dialog, so we can't really help you with companion bugs if you're using 2.9 mods if you're having any bugs.
That subforum says
That subforum says
Mod releases and conversions for Legacy versions of TTW
DO NOT USE WITH TTW 3.2!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Jericho's gun broke?
The Charisma bobblehead already acts like no karma followers, there will be no patch.
Other mods have to be made from scratch.
Other mods have to be made from scratch.

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coin3223
- Posts: 17
- Joined: Fri Nov 16, 2018 9:36 am
Re: Jericho's gun broke?
I had no idea the charisma bobblehead acted as no karma followers. Alright, well I can just turn those mods off knowing that. I was planning on starting a new game at some point anyway once I've figured out my modsetup since this first playthrough started modless. Thanks for your help guys