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General guidelines for which mods don’t need patching?

General modding guides and authoring tutorials.
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epracer71
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Joined: Sun Aug 18, 2013 7:51 pm

General guidelines for which mods don’t need patching?

Post by epracer71 » Fri Nov 16, 2018 7:01 am

Well, it’s been 4 years or so since I last played TTW or NV, and I cannot remember what mods worked. Outside of those listed on the 3.2 mod releases board, is there a general guideline for what mods should work without patching or conversion? I would think things like UI or clothing replacers would work fine? How about hair and body replacers? Or quest mods? Will mods converted for TTW 2.9 work for 3.2?

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RoyBatty
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Re: General guidelines for which mods don’t need patching?

Post by RoyBatty » Fri Nov 16, 2018 11:18 am

Textures, and model replacers should be fine.

Anything using a plugin need to be checked, NV or F3.

2.9 mods will not work.
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epracer71
Posts: 16
Joined: Sun Aug 18, 2013 7:51 pm

Re: General guidelines for which mods don’t need patching?

Post by epracer71 » Fri Nov 16, 2018 7:16 pm

Thanks Roy

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