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weather changes

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R3publicDespot
Posts: 6
Joined: Sun Sep 16, 2018 7:36 am

weather changes

Post by R3publicDespot » Tue Nov 13, 2018 12:53 pm

hey sorry to bother again. but was about done with set up and remembered weather. will nevada skies or any weather mods still work with ttw 3.2? again sorry this should be my last question.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: weather changes

Post by RoyBatty » Tue Nov 13, 2018 1:26 pm

They need to be updated to not break anything.
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jason213
Posts: 16
Joined: Wed Oct 31, 2018 11:45 am

Re: weather changes

Post by jason213 » Wed Nov 14, 2018 1:57 pm

Hi, does that include the FNV Realistic Wasteland Lighting mod ?
I know it was updated a more than a year ago for ttw 3.0 as it says there, i've tested it and it seems to work just fine on 3.2, but could you tell if it breaks anything along the way too ?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: weather changes

Post by RoyBatty » Thu Nov 15, 2018 12:04 am

It needs a minor update.
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Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: weather changes

Post by Bottletopman » Thu Nov 15, 2018 1:25 am

I went through the plugin with FNVEdit and made a few tweaks here and there to ensure compatibility with TTW here.
tp for my bunghole?

brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Re: weather changes

Post by brfritos » Fri Nov 30, 2018 8:49 am

I'm using Nevada Skies without a problem, but I usually disable the storms, since I don't like them.
Don't know if this impact something.

Rain is ok and I didn't have any bugs until now, but I'm in the early stages of the game.
Actually I traveled a lot over DC, since I want to go to New Vegas. :D

Didn't had a problem using the version available at the Nexus and using the TTW plugin available.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: weather changes

Post by RoyBatty » Fri Nov 30, 2018 2:20 pm

NS doesn't copy the water height data correctly, and the citadel and/or megaton will be under water.
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brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Re: weather changes

Post by brfritos » Sat Dec 01, 2018 6:13 am

RoyBatty wrote:
Fri Nov 30, 2018 2:20 pm
NS doesn't copy the water height data correctly, and the citadel and/or megaton will be under water.
Really? Didn't had this problem. The first time I visited Megaton and the Citadel everything was fine.

I think I should have also posted a "go ahead and try it, but if it's not working please, don't come here to complain since the mod is for another version of TTW, not the current one" message.
Which is usually what I do, btw. LOL

Your sawyer mod conversion for example, I didn't liked the power armor training handled to the player out of the blue, but like you stated in the message, it was your preference and since you had the trouble editing the TONS of records, why on Earth would I complain about it?
I changed the option back in the GECK and all is well. 8-)

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: weather changes

Post by RoyBatty » Sat Dec 01, 2018 5:09 pm

That's jsawyer's tweak, I did it that way because he changed all the PA records instead to remove the PA flag, which broke their animations.
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