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TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
This is fairly odd.
The following active masters does not crash the GECK:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
But if I then load TaleOfTwoWastelands.esm, the GECK will crash after loading for a few moments. To see if it was a memory issue, I enabled the LAA flag on the GECK.exe, but that made no difference. Didn't have this issue with TTW 2.9.4b
The following active masters does not crash the GECK:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
But if I then load TaleOfTwoWastelands.esm, the GECK will crash after loading for a few moments. To see if it was a memory issue, I enabled the LAA flag on the GECK.exe, but that made no difference. Didn't have this issue with TTW 2.9.4b
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jollyman
- Posts: 13
- Joined: Mon Nov 12, 2018 2:08 pm
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
i can confirm that this also happens to me. i was trying to convert a mod for ttw and i was looking around for help to see why i couldn't convert the mod using the geck. now i know why... i can't offer any help on my end. i am a complete and total novice at using the geck, sorry.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
I found the solution. First, you must change sArchive= to the following in GeckCustom.ini:
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Second, you must install GECK Extender: https://www.nexusmods.com/newvegas/mods/64888
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Second, you must install GECK Extender: https://www.nexusmods.com/newvegas/mods/64888
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jollyman
- Posts: 13
- Joined: Mon Nov 12, 2018 2:08 pm
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
nope... didn't work for me
. i think ill try a clean install. thanks for trying to help me though!
- templeofninpo
- Posts: 91
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
- Contact:
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
You using MO2? In the Profiles button is a box to checkmark Archive Invalidation.
Also, I was told MO2 doesn't control archives anymore, but if you want Fallout - Meshes2.bsa checked in the MO2 list put this in your fallout.ini under archive.
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Also, I was told MO2 doesn't control archives anymore, but if you want Fallout - Meshes2.bsa checked in the MO2 list put this in your fallout.ini under archive.
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
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jollyman
- Posts: 13
- Joined: Mon Nov 12, 2018 2:08 pm
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
i tried it, no luck. been at it for hours now. geck still crashes for me. i turned on archive invalidation in nexus mod manager and did as suggested putting :
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
under both geckcustom.ini and fallout.ini. no luck. although i now know my problem is not related to taleoftwowastelands.esm because my geck doesn't even open up falloutnv .esm when using the extender... i am done for the night, been at it for 5 hours off and on. i would still like to know how to use the geck however. i might just have to wait and request that my favorite mods are converted because clearly i can't do it myself
. anyway thanks for trying!
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
under both geckcustom.ini and fallout.ini. no luck. although i now know my problem is not related to taleoftwowastelands.esm because my geck doesn't even open up falloutnv .esm when using the extender... i am done for the night, been at it for 5 hours off and on. i would still like to know how to use the geck however. i might just have to wait and request that my favorite mods are converted because clearly i can't do it myself
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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mrkidnexus
- Posts: 1
- Joined: Fri Mar 29, 2019 4:22 am
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
Did this ever get a solution?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: TTW 3.2 - GECK crashes when loading TaleOfTwoWastelands.esm
The solution is posted by FiftyTifty a few posts above:
Nexus Mod Manager is not supported by TTW or using the GECK with TTW. This is a NMM problem, not a TTW problem.FiftyTifty wrote: ↑Mon Nov 12, 2018 7:52 pmI found the solution. First, you must change sArchive= to the following in GeckCustom.ini:
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Second, you must install GECK Extender: https://www.nexusmods.com/newvegas/mods/64888
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