The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

MO2 not checking Fallout - Meshes2.bsa in Archive tab

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
User avatar
templeofninpo
Posts: 91
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by templeofninpo » Mon Nov 12, 2018 5:47 am

MO2 not checking Fallout - Meshes2.bsa in Archive tab

haven't really noticed it ingame. seemed to be a little lag between saving Butch's mom and Butch giving the jacket... haven't even made it to megaton yet.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by RoyBatty » Mon Nov 12, 2018 5:53 am

MO2 does not manage archives any longer, ignore it.
Image

User avatar
catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by catcameback » Mon Nov 12, 2018 7:22 am

It works, but if you want to see that archive be checkmarked for your peace of mind, you just have to add

[Archive]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

to your fallout.ini in MO2's ini editor. That'll have it enabled when you have MO2 on. Having it on in the falloutcustom.ini is really all you need, though.

User avatar
templeofninpo
Posts: 91
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by templeofninpo » Mon Nov 12, 2018 7:57 am

Thank you, both. For tidiness' sake I'll probably adjust it to be ticked... even though it is mechanically unnecessary.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by RoyBatty » Mon Nov 12, 2018 2:05 pm

You can manually edit archives.txt in the instances\profiles\nameoffolderyouputttwin folder to fix this issue. Add any archives which are missing.
Image

rjoscher
Posts: 3
Joined: Tue Nov 20, 2018 1:30 am

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by rjoscher » Tue Nov 20, 2018 1:46 am

I just finished getting MO2 and TTW 2.9.2x working and surprise, saw 3.2.
Like the issue on this thread, I had the same problem(TTW 3.2) with MO2 and the Fallout - Meshes2.bsa being unchecked.
Everything I tried would not work to get the BSA and assets loaded.
For me(As of yet) I had major missing assets(Exclamation points) everywhere in game. I'll research this tomorrow.
I had to unpack the BSA to the TTW folder in MO to fix the missing meshes, temporarily, unless I can't fix it.

Still. a major effort and a great job!

Thanks

User avatar
templeofninpo
Posts: 91
Joined: Sat Nov 03, 2018 7:40 am
Location: Victoria, BC, Canada
Contact:

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by templeofninpo » Tue Nov 20, 2018 4:45 am

the answer is above in this thread.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

rjoscher
Posts: 3
Joined: Tue Nov 20, 2018 1:30 am

Re: MO2 not checking Fallout - Meshes2.bsa in Archive tab

Post by rjoscher » Tue Nov 20, 2018 12:21 pm

Thanks, I had done the above in the thread, all but one.
Fallout_default.ini in the game directory, usually I never touch it, but adding the bsa to it did the trick.

Post Reply