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[TTW v3.2] Help with GECK .ini Edits

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mc_tammer
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[TTW v3.2] Help with GECK .ini Edits

Post by mc_tammer » Mon Nov 12, 2018 2:09 am

I can't seem to figure out how to edit the GECKCustom.ini to work with TTW v3.2's decompressed BSA archives and I'm hoping somebody here can sort me out. I copied the SArchiveList entry from the new FalloutCustom.ini that TTW installs into my GECKCustom.ini, but the GECK still throws up a crazy amount of warnings on startup and when I try to preview any meshes, I get the red diamond/exclamation mark.

EDIT JUNE 16, 2019:
If anyone is encountering the same problem, I've found a workaround solution. Rename "Fallout - Meshes.bsa" to something different, then copy the original Fallout - Meshes.bsa from a clean install into your data folder. When working with the GECK, use the original/clean install version so that the meshes appear correctly, then when playing, restore the 3.2 split version.
Last edited by mc_tammer on Sun Jun 16, 2019 6:16 am, edited 1 time in total.

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RoyBatty
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by RoyBatty » Mon Nov 12, 2018 3:30 am

If you are using Mod Organizer you must run GECK also through it.

The sArchiveList is all that is needed to make GECK work other than bAllowMultipleMasterLoads=1
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mc_tammer
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by mc_tammer » Mon Nov 12, 2018 4:25 am

Okay, I re-installed from scratch and will try again. I'm not using any mod organizers, although I do use FOMM to manage my load order (but I don't use it to install mods). I installed TTW directly to the New Vegas/Data directory, so to clarify, I just need to copy/paste the SArchivesList line from Documents/My Games/Fallout NV/FalloutCustom.ini to Documents/My Games/Fallout NV/GeckCustom.ini? I already had the bAllowMultipleMasterLoads enabled.

EDIT: It's still not working. When I try to open FalloutNV.esm, I get a warning about MODELS: LOD Mesh 'Data\Meshes\Architecture\Urban\Monorail\MRSingleDebris02_lod.NIF' for reference 00F9191 'MRSingleDebris02' in cell 'Vault3c' could not be found. Does this have anything to do with the fact that I'm using the GECK PowerUp?

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RoyBatty
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by RoyBatty » Mon Nov 12, 2018 5:10 am

Use Geck extender instead of powerup.

It should work, I have no issues, I tested.
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mc_tammer
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by mc_tammer » Mon Nov 12, 2018 5:31 am

I deleted all my local game files (the entire SteamApps\common\Fallout New Vegas folder) and copied over a clean install before switching over to GECK Extender, but still no joy. At least the warning pop-ups don't show up anymore, but instead I get a super-long Message Log window filled with the same old errors. Trying to preview meshes still results in red diamonds/exclamation marks.

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RoyBatty
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by RoyBatty » Mon Nov 12, 2018 5:53 am

Have you tried running GECK as admin?
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mc_tammer
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by mc_tammer » Mon Nov 12, 2018 6:08 am

I tried it just now - same result... Loads of errors in the Message Log and red diamonds when trying to preview.

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RoyBatty
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by RoyBatty » Mon Nov 12, 2018 1:03 pm

Yeah I dunno.
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mc_tammer
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Re: [TTW v3.2] Help with GECK .ini Edits

Post by mc_tammer » Mon Nov 12, 2018 2:37 pm

I think I'll just reinstall from the .BAT this time. I didn't really notice any missing audio in v2.9.4b so it should be fine. Thanks for your help!

One last thought, might it be because I installed TTW before I installed the GECK? I have a clean New Vegas install backed up which I copied over, then ran the TTW installer .EXE. When that was done, I copied the SteamApps/common/Fallout New Vegas folder and made another install backup that just has TTW installed. Then when it came time to install the GECK, I extracted the files into this TTW-installed backup instead of doing it first and then installing TTW while the GECK files were already in the folder.

EDIT: I tried reinstalling from the .EXE on a clean NV install, this time making sure to install the GECK first before installing TTW, but it still can't find the meshes. I have no idea what I'm doing wrong! I copied this exact line: "SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa" from the FalloutCustom.ini to GECKCustom.ini, and set bAllowMultipleMasterLoads to 1. I then ran the GECK Extender as Admin but it still won't work!
Last edited by mc_tammer on Mon Nov 12, 2018 5:24 pm, edited 1 time in total.

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Re: [TTW v3.2] Help with GECK .ini Edits

Post by Blipps » Mon Nov 12, 2018 3:11 pm

How can I make the loading tips the same color as my hud?

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