My GECK, once I've loaded all the masters, is displaying many many red exclamation points (in Springvale).
Should I decompress the BSAs?
Am running everything as admin. Have pasted the archive list in the MO2 Fallout.ini (mostly so MO would check meshes2 under the archive tab).
-edit- also noticed the regular FALLOUT.INI (not MO) is set to read only.
-edit02- how do I add the -editor extension to NVSE for the GECK Extender in MO2? When I 'modify the executable' (in MO) by directing it to the modified NVSE shortcut it only runs the loader and just starts the game.
**SOLVED** put the -editor in Arguments in the Modify Executables window in MO2
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[TTW v3.2] Help with GECK .ini Edits
- templeofninpo
- Posts: 91
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
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Re: [TTW v3.2] Help with GECK .ini Edits
Last edited by templeofninpo on Mon Nov 12, 2018 7:11 pm, edited 1 time in total.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Re: [TTW v3.2] Help with GECK .ini Edits
in the Fallout New Vegas installation folder (where the executables are), there should be a GeckCustom.ini where you can make the same sArchiveList changes that FalloutCustom.ini has for ModOrganizer for the game.
In MO, click the drop-down box of executables, select Edit... Give this a name like "GECK with NVSE" and browse to the nvse_loader.exe in the game folder, and in the arguments add -editor. then click "Add".
In MO, click the drop-down box of executables, select Edit... Give this a name like "GECK with NVSE" and browse to the nvse_loader.exe in the game folder, and in the arguments add -editor. then click "Add".
- templeofninpo
- Posts: 91
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
- Contact:
Re: [TTW v3.2] Help with GECK .ini Edits
putting
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
under the GECKCustom.ini Archive section did the trick. Works now. Huzzah! Much appreciated.
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
under the GECKCustom.ini Archive section did the trick. Works now. Huzzah! Much appreciated.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
How many GECKCustom.ini files are there? I edited the one in Documents/My Games/FalloutNV. I also added one to SteamApps/common/Fallout New Vegas to see if that would do anything, but it didn't help. Is there a default settings .ini somewhere that I can change?
- templeofninpo
- Posts: 91
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
- Contact:
Re: [TTW v3.2] Help with GECK .ini Edits
The only one I edited was the main one in the folder in My Games, then loading with the 4g patched Geck via the NVSE loader with the -editor.
4g patch is in the nv nexus.
4g patch is in the nv nexus.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
Yeah, I'm using GECK Extender, with the 4GB patch already, so I don't understand why it's not working for me.
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war1ox
- Posts: 1
- Joined: Fri Sep 28, 2018 5:15 am
Re: [TTW v3.2] Help with GECK .ini Edits
You have to copy the line SArchiveList= in the FalloutCustom file, and replace the same line in GECKCustom. After doing that, there will no longer be red exclamation marks everywhere.