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[TTW v3.2] Help with GECK .ini Edits
- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
[TTW v3.2] Help with GECK .ini Edits
I can't seem to figure out how to edit the GECKCustom.ini to work with TTW v3.2's decompressed BSA archives and I'm hoping somebody here can sort me out. I copied the SArchiveList entry from the new FalloutCustom.ini that TTW installs into my GECKCustom.ini, but the GECK still throws up a crazy amount of warnings on startup and when I try to preview any meshes, I get the red diamond/exclamation mark.
EDIT JUNE 16, 2019:
If anyone is encountering the same problem, I've found a workaround solution. Rename "Fallout - Meshes.bsa" to something different, then copy the original Fallout - Meshes.bsa from a clean install into your data folder. When working with the GECK, use the original/clean install version so that the meshes appear correctly, then when playing, restore the 3.2 split version.
EDIT JUNE 16, 2019:
If anyone is encountering the same problem, I've found a workaround solution. Rename "Fallout - Meshes.bsa" to something different, then copy the original Fallout - Meshes.bsa from a clean install into your data folder. When working with the GECK, use the original/clean install version so that the meshes appear correctly, then when playing, restore the 3.2 split version.
Last edited by mc_tammer on Sun Jun 16, 2019 6:16 am, edited 1 time in total.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: [TTW v3.2] Help with GECK .ini Edits
If you are using Mod Organizer you must run GECK also through it.
The sArchiveList is all that is needed to make GECK work other than bAllowMultipleMasterLoads=1
The sArchiveList is all that is needed to make GECK work other than bAllowMultipleMasterLoads=1

- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
Okay, I re-installed from scratch and will try again. I'm not using any mod organizers, although I do use FOMM to manage my load order (but I don't use it to install mods). I installed TTW directly to the New Vegas/Data directory, so to clarify, I just need to copy/paste the SArchivesList line from Documents/My Games/Fallout NV/FalloutCustom.ini to Documents/My Games/Fallout NV/GeckCustom.ini? I already had the bAllowMultipleMasterLoads enabled.
EDIT: It's still not working. When I try to open FalloutNV.esm, I get a warning about MODELS: LOD Mesh 'Data\Meshes\Architecture\Urban\Monorail\MRSingleDebris02_lod.NIF' for reference 00F9191 'MRSingleDebris02' in cell 'Vault3c' could not be found. Does this have anything to do with the fact that I'm using the GECK PowerUp?
EDIT: It's still not working. When I try to open FalloutNV.esm, I get a warning about MODELS: LOD Mesh 'Data\Meshes\Architecture\Urban\Monorail\MRSingleDebris02_lod.NIF' for reference 00F9191 'MRSingleDebris02' in cell 'Vault3c' could not be found. Does this have anything to do with the fact that I'm using the GECK PowerUp?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: [TTW v3.2] Help with GECK .ini Edits
Use Geck extender instead of powerup.
It should work, I have no issues, I tested.
It should work, I have no issues, I tested.

- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
I deleted all my local game files (the entire SteamApps\common\Fallout New Vegas folder) and copied over a clean install before switching over to GECK Extender, but still no joy. At least the warning pop-ups don't show up anymore, but instead I get a super-long Message Log window filled with the same old errors. Trying to preview meshes still results in red diamonds/exclamation marks.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
I tried it just now - same result... Loads of errors in the Message Log and red diamonds when trying to preview.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- mc_tammer
- Posts: 12
- Joined: Sun Apr 30, 2017 8:11 pm
Re: [TTW v3.2] Help with GECK .ini Edits
I think I'll just reinstall from the .BAT this time. I didn't really notice any missing audio in v2.9.4b so it should be fine. Thanks for your help!
One last thought, might it be because I installed TTW before I installed the GECK? I have a clean New Vegas install backed up which I copied over, then ran the TTW installer .EXE. When that was done, I copied the SteamApps/common/Fallout New Vegas folder and made another install backup that just has TTW installed. Then when it came time to install the GECK, I extracted the files into this TTW-installed backup instead of doing it first and then installing TTW while the GECK files were already in the folder.
EDIT: I tried reinstalling from the .EXE on a clean NV install, this time making sure to install the GECK first before installing TTW, but it still can't find the meshes. I have no idea what I'm doing wrong! I copied this exact line: "SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa" from the FalloutCustom.ini to GECKCustom.ini, and set bAllowMultipleMasterLoads to 1. I then ran the GECK Extender as Admin but it still won't work!
One last thought, might it be because I installed TTW before I installed the GECK? I have a clean New Vegas install backed up which I copied over, then ran the TTW installer .EXE. When that was done, I copied the SteamApps/common/Fallout New Vegas folder and made another install backup that just has TTW installed. Then when it came time to install the GECK, I extracted the files into this TTW-installed backup instead of doing it first and then installing TTW while the GECK files were already in the folder.
EDIT: I tried reinstalling from the .EXE on a clean NV install, this time making sure to install the GECK first before installing TTW, but it still can't find the meshes. I have no idea what I'm doing wrong! I copied this exact line: "SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa" from the FalloutCustom.ini to GECKCustom.ini, and set bAllowMultipleMasterLoads to 1. I then ran the GECK Extender as Admin but it still won't work!
Last edited by mc_tammer on Mon Nov 12, 2018 5:24 pm, edited 1 time in total.
-
Blipps
- Posts: 3
- Joined: Mon Oct 29, 2018 4:07 am
Re: [TTW v3.2] Help with GECK .ini Edits
How can I make the loading tips the same color as my hud?