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PipBoy Light Disables itself in exterior cells

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TheHulksCousin
Posts: 3
Joined: Mon Oct 08, 2018 7:05 am

PipBoy Light Disables itself in exterior cells

Post by TheHulksCousin » Mon Nov 12, 2018 1:30 am

Hi y'all. Kinda strange happening today, as anytime I try to use my pipboy light outside in the Capital Wasteland the light disappears after a few seconds of walking. It only disappears in exterior cells and interiors are unaffected as far as I can tell. I have Old World ENB installed and use BETHini tweaks as well in my ini files, but I have found no way they could have caused this issue. I have TTW installed via MO2.
Load Order:
0 0 FalloutNV.esm

1 1 DeadMoney.esm

2 2 HonestHearts.esm

3 3 OldWorldBlues.esm

4 4 LonesomeRoad.esm

5 5 GunRunnersArsenal.esm

6 6 CaravanPack.esm

7 7 ClassicPack.esm

8 8 MercenaryPack.esm

9 9 TribalPack.esm

10 a Fallout3.esm

11 b Anchorage.esm

12 c ThePitt.esm

13 d BrokenSteel.esm

14 e PointLookout.esm

15 f Zeta.esm

16 10 TaleOfTwoWastelands.esm

17 11 Project Nevada - Core.esm

18 12 Project Nevada - Equipment.esm

19 13 Project Nevada - Cyberware.esp

20 14 Project Nevada - Rebalance.esp

21 15 Project Nevada - Extra Options.esm

22 16 oHUD.esm

23 17 NevadaSkies.esm

24 18 More Perks.esm

25 19 More Traits.esm

26 1a TTWInteriors_Core.esm

27 1b TTWInteriorsProject_Combo.esm

28 1c TTWInt_FollowerGoHome.esm

29 1d SolidProject.esm

30 1e YUP - Base Game + All DLC.esm

31 1f Weapons.of.the.New.Millenia.esm

32 20 TTW_StashPackOptions.esp

33 21 TTWOptions.esp

34 22 MoriartysTestFix.esp

35 23 TTW_StartupMenu.esp

36 24 TTWVaultSuitHotfix.esp

37 25 Project Nevada - Rebalance Complete.esp

38 26 Project Nevada - All DLC.esp

39 27 Project Nevada - Cyberware Additions.esp

40 28 Project Nevada - TTW.esp

41 29 The Weapon Mod Menu.esp

42 2a The Mod Configuration Menu.esp

43 2b CASM with MCM.esp

44 2c JIP MiniMap.esp

45 2d LootMenu.esp

46 2e ShilohDS-Color Maps and Icons.esp

47 2f Useful Loading Screens 1.2.esp

48 30 Delay DLC - TTW.esp

49 31 More Perks Update.esp

50 32 More Traits Update.esp

51 33 TrueCrouching.esp

52 34 EVE FNV - ALL DLC.esp

53 35 Rivet City Merchants With Point Lookout.esp

54 36 MetalBoxes.esp

55 37 Soda Replacer.esp

56 38 Shorter Chem Wear-off Effects.esp

57 39 TTWStashPackDistribution.esp

58 3a JIP Improved Recipe Menu.esp

59 3b CrowdedCities_v2.esp

60 3c MiscItemIconsNV.esp

61 3d LeatherBackpack - eng.esp

62 3e SenterPats Weapon Pack.esp

63 3f Weapons.of.the.New.Millenia.Leveled.Lists.esp

64 40 BLEED.esp

65 41 Asurah_reanimation.esp

66 42 357retex.esp

67 43 singleshot_retex.esp

68 44 B42Inertia.esp

69 45 UpgradesFromTheCommonwealth.esp

70 46 FO4-FNVPorts.esp

71 47 FO4PowerArmorReplacersWithDLC.esp

72 48 All Weapon Sounds Overhaul .esp

73 49 LightUpAndSmokeThoseCigarettes_edisleado.esp

74 4a JokerineStimpakLimbsHC.esp

75 4b NevadaSkies - TTW Edition.esp

76 4c RadioLegacyMod.esp

77 4d Colt N99 10mm.esp

78 4e YUP - NPC Fixes (Base Game + All DLC).esp

79 4f Unofficial Patch NVSE.esp

User avatar
pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: PipBoy Light Disables itself in exterior cells

Post by pintocat » Mon Nov 12, 2018 1:56 am

Are you using TTW 2.9.4, or TTW 3.2?

TheHulksCousin
Posts: 3
Joined: Mon Oct 08, 2018 7:05 am

Re: PipBoy Light Disables itself in exterior cells

Post by TheHulksCousin » Thu Nov 15, 2018 2:55 pm

pintocat wrote:
Mon Nov 12, 2018 1:56 am
Are you using TTW 2.9.4, or TTW 3.2?
I am still using 2.9.4 currently.

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IvoryOwl
Posts: 72
Joined: Fri Oct 20, 2017 4:35 pm

Re: PipBoy Light Disables itself in exterior cells

Post by IvoryOwl » Thu Nov 15, 2018 4:11 pm

pintocat wrote:
Mon Nov 12, 2018 1:56 am
Are you using TTW 2.9.4, or TTW 3.2?
I think one easy way to see which version they're running is to check whether or not they have YUPTTW.esm.
The legacy version doesn't have it.

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: PipBoy Light Disables itself in exterior cells

Post by pintocat » Thu Nov 15, 2018 8:09 pm

I asked because we have at least one user on 3.2 who refused to use YUPTTW and chose to use the non-TTW YUP, for example, and I wanted to make sure this wasn't some horrible messed up frankenstein load order of a mix of 2.9.4 and 3.2 both.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: PipBoy Light Disables itself in exterior cells

Post by RoyBatty » Fri Nov 16, 2018 1:09 am

It could be a problem with JIP Minimap according to another user.
Image

TheHulksCousin
Posts: 3
Joined: Mon Oct 08, 2018 7:05 am

Re: PipBoy Light Disables itself in exterior cells

Post by TheHulksCousin » Sun Dec 02, 2018 7:24 pm

RoyBatty wrote:
Fri Nov 16, 2018 1:09 am
It could be a problem with JIP Minimap according to another user.
Sorry for the late reply. Turns out you're right! JIPMiniMap does have some issues with some peoples' pipboys. Thanks for checking.

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