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TTW 3.2 - Fallout3.esm incorrect master list

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FiftyTifty
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TTW 3.2 - Fallout3.esm incorrect master list

Post by FiftyTifty » Sun Nov 11, 2018 11:19 pm

The load order for Fallout3.esm's masters should be:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm

But instead, the Fallout3.esm has it's master list set to:

FalloutNV.esm
LonesomeRoad.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
GunRunnersArsenal.esm

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RoyBatty
Gary
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Location: Vault 108

Re: TTW 3.2 - Fallout3.esm incorrect master list

Post by RoyBatty » Mon Nov 12, 2018 2:44 am

Not sure how that happened. Fixed for next release, good eye.
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templeofninpo
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Re: TTW 3.2 - Fallout3.esm incorrect master list

Post by templeofninpo » Mon Nov 12, 2018 3:18 am

is there a manual fix? maybe using wrye or xEdit?
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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RoyBatty
Gary
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Re: TTW 3.2 - Fallout3.esm incorrect master list

Post by RoyBatty » Mon Nov 12, 2018 3:32 am

You can sort masters in xEdit (you MUST use xEdit 3.3.3 or higher from github).

It doesn't break anything though, purely cosmetic.
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templeofninpo
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Re: TTW 3.2 - Fallout3.esm incorrect master list

Post by templeofninpo » Mon Nov 12, 2018 3:44 am

I like to think I'm just an appreciator of symmetry but really it is just borderline OCD.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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