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MTC Wasteland Travellers
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
MTC Wasteland Travellers
Mao The Crushers Wasteland Travellers REDACTED
This mod aims to create a more credible wasteland, adding NPCs which travel between cities, engage battles, living an dying in the wasteland. The wasteland and cities become more alive, removing the feel that the wastes are there only for the player.
TTW Conversion by Roy Batty REDACTED
Just a note, this mod is fairly heavy and I will look at the scripting later and possibly convert it to use an MCM menu instead of the in game one.
This mod aims to create a more credible wasteland, adding NPCs which travel between cities, engage battles, living an dying in the wasteland. The wasteland and cities become more alive, removing the feel that the wastes are there only for the player.
TTW Conversion by Roy Batty REDACTED
Just a note, this mod is fairly heavy and I will look at the scripting later and possibly convert it to use an MCM menu instead of the in game one.

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Sensenmann
- Posts: 2
- Joined: Sun Nov 11, 2018 8:23 am
Re: MTC Wasteland Travellers
First of all, thank you for doing all of these, much appreciated!
Now, all the mods you posted seem to be working, at least those I could test, with the exception of this one. When it's installed I get red exclamation marks in certain spots, which upon closer inspection appear to be MTCSpawnpoints. I've used BSA Extractor to check and there are no meshes in your file. Is the original mod required as well, because that does have meshes, or did something go wrong during the conversion process?
Now, all the mods you posted seem to be working, at least those I could test, with the exception of this one. When it's installed I get red exclamation marks in certain spots, which upon closer inspection appear to be MTCSpawnpoints. I've used BSA Extractor to check and there are no meshes in your file. Is the original mod required as well, because that does have meshes, or did something go wrong during the conversion process?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: MTC Wasteland Travellers
I didn't check them I was in a hurry, there shouldn't be meshes for the spawn points anyways... I will check.

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Burnspot
- Posts: 11
- Joined: Sun Oct 21, 2018 1:58 pm
Re: MTC Wasteland Travellers
Had one invisible torso traveler in Megaton; other travelers seem to be ok. Probably a one-off thing perhaps.
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aaronhowser1
- Posts: 4
- Joined: Thu Jan 09, 2014 10:43 pm
Re: MTC Wasteland Travellers
Seconding the broken mesh outside Megaton. The console calls it "MTC SpawnPoint".


- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Sanguinem Luna
- Posts: 4
- Joined: Mon Nov 12, 2018 5:31 am
Re: MTC Wasteland Travellers
I was just about to pop in here and confirm the missing body issue, then I see it's already fixed.
Thanks Roy!
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Sensenmann
- Posts: 2
- Joined: Sun Nov 11, 2018 8:23 am
Re: MTC Wasteland Travellers
Thanks for the fix! 
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JerryHou
- Posts: 3
- Joined: Sun Sep 16, 2018 1:33 am
Re: MTC Wasteland Travellers
Great mod! Thanks for the fix as well!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: MTC Wasteland Travellers
I've pulled this until I have time/inclination to fix the scripting and other issues it has.
Sorry folks.
Sorry folks.
