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Pipboy loses functionality if Local Map or Global Map is left open

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Zantek
Posts: 1
Joined: Mon Oct 01, 2018 3:56 am

Pipboy loses functionality if Local Map or Global Map is left open

Post by Zantek » Wed Oct 10, 2018 1:49 pm

So, I recently took a foray into TTW (and all the headaches that came with setting it up...). Once I'd finally had it working, Things seemed to be in order. Or so I thought. I very quickly ran into an issue where the pipboy won't work at all. Well, almost, I can flip through the data part of the pip-boy menu just fine, but the other two, container inventories, npc/shop inventories, even the level up screen is completely non-functional for any mouse input. Key presses work fine, but that's about it.

Putting my QA skills to the test, I eventually narrowed the cause down to the map screens in the pip-boy. Having either the local map or global map (I'm presuming that having the map up in the DC section is what breaks it, but I haven't gotten far enough to test that) as the active tab in the data menu seems to break the mouse functionality of every other user interface (barring the escape menu, I think). It's easy enough to work around, just switch to a tab in the data section that's not either of the two maps and everything works again, but is there a more permanent solution to the problem?

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