I know all energy weapons will be rebalanced in 3.0 but i would like to make a small mod for myself that boosts Atomizer and Disintegrator by 20 points each. IMO Alien weapons were too weak even in FO3, we are talking about tech base that can cause 200 000 megaton explosion with it´s deathray, so it´s weapons should be some of the best in the game. Even with laser commando and that alien perk you get from shooting things in Zeta my alien atomizer is barely equal to my plasma defender, and ammo is harder to come by. I want to make my alien weapons my "ace in the hole" as i did in vanilla, for especially tough opponents, how do i do this?
Boosting Alien weapons
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Nostalgia
- Posts: 73
- Joined: Tue Nov 14, 2017 6:14 pm
Edit them in FNVEdit. Find
Edit them in FNVEdit. Find the alien blaster in the weapons list and right click saying copy as override into either a new plug-in or into an existing one. Now find base damage for the weapon and change it. You can edit many, many things in x-edit and the GECK- make new versions of them even with custom stats and effects. I changed several weapons from a mod this way and they are my favorites now.
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samoja
- Posts: 37
- Joined: Thu Oct 26, 2017 1:02 am
Nostalgia wrote:
[quote=Nostalgia]
Edit them in FNVEdit. Find the alien blaster in the weapons list and right click saying copy as override into either a new plug-in or into an existing one. Now find base damage for the weapon and change it. You can edit many, many things in x-edit and the GECK- make new versions of them even with custom stats and effects. I changed several weapons from a mod this way and they are my favorites now.
[/quote]
K thanks.