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A way to correct inconsistent interior lighting emitters?

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anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

A way to correct inconsistent interior lighting emitters?

Post by anstand » Mon Sep 12, 2016 6:24 pm

Hello there,


am using a weather overhaul which changes the rather bright nights of Fallout 3 and NV to pitch black nights. The problem is, that the interiors still emit a rather bright light during the night. I know that the interior statics, which emit the light use the exterior time of day as template for their color.


Question is, is it somehow possible to reproduce this effect with different colors without changing the colors of the exteriors?


And is it even possible to completely darken the light and the statics via the method?


I suppose that another method would be to completely disable every static and light via a script in night times and put a black texture behind the walls and edit the other textures (windows) to have a more blackish appearance. But that is something I really want to avoid to do.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Yes, it would be possible.

Post by TrickyVein » Tue Sep 13, 2016 12:40 pm

Yes, it would be possible. Weather regions for applying external emittance to light effects use different weather forms than are in whichever associated wasteland.



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Hmh, the emittance for a

Post by anstand » Tue Sep 13, 2016 1:25 pm

Hmh, the emittance for a light beam for example is "MegatonWorldRegion".


MegatonWorldRegion however has no RGB color values,  so I suppose it takes the information from the Megaton world space. The Megaton world space however has nothing but a link to "WastelandClimate" in which you can find certain weather types which probably I have to edit.


Does that mean, that I have to create a new region which links to a newly created worldspace, which links to my edited "WastelandClimate" entries or how exactly would I have to do it?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

They use things like

Post by RoyBatty » Tue Sep 13, 2016 2:00 pm

They use things like InvertedDaylightRegion. You'll have to make your own regions and weathers for them perhaps.


Image

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Weather records are just that

Post by TrickyVein » Wed Sep 14, 2016 2:45 am

Weather records are just that, and don't have to be used in a worldspace to be used in region data.



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