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(TTW) Problems with textures of DC's Super mutants

General help and troubleshooting.
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Felipe Bueno
Posts: 2
Joined: Mon Jun 25, 2018 2:05 am

(TTW) Problems with textures of DC's Super mutants

Post by Felipe Bueno » Mon Jun 25, 2018 3:44 am

Sorry my bad english!

Hello! I'm having a problem with the said textures only in Capital Wasteland. The problem came soon after the installation of the mod Tale of Two Wastelands.

The body of the Super Mutants remain invisible, except for the equipment (armor parts and weapons). New Vegas Super Mutants and the Capital Behemoths remain smooth.

In an attempt to solve this problem, i have tried, unsuccessfully:
- Re-installation of FNV and FO3;
- Reinstalling the Mod;
- Verification of FO3 textures in-game (they work normally);
- Application of this mod: https://www.nexusmods.com/fallout3/mods/13848 ;
- Replacement of FNV's "meshes / spinebreaker" and "textures / spinebreaker" files in FO3;
- Everything through Mod Organizer (MO) and Fallout Mod Manager (FOMM), i stayed with the MO.

Searching forums and websites for such problem, i did not find anything similar.

The temporary workaround I found for the problem was fo3mod: https://www.nexusmods.com/fallout3/mods/20194 . But I'm still looking for a more effective solution because of the striking presence of Super Mutants in the Capital Wasteland.

Please, could someone able to point me in the direction of how to solve this problem?

Thanks for listening!
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You cannot use unconverted

Post by RoyBatty » Mon Jun 25, 2018 5:36 am

You cannot use unconverted Fallout 3 mods in TTW, you must have a mod installed that is breaking the super mutant records.



Mod Organizer can have issues with F3 and NV, use MO2.


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Felipe Bueno
Posts: 2
Joined: Mon Jun 25, 2018 2:05 am

Thanks for the quick response

Post by Felipe Bueno » Mon Jun 25, 2018 9:03 am

Thanks for the quick response!
I am not using unconverted mods. I ran all possible tests, including turning off all mods, and the result was the same.
FNVEDit pointed out the following:




































I tried using MO2, but it does not seem to work properly with FNV. Any tutorial to tell me?

Thanks, once more!

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That's just FNVEdit not

Post by RoyBatty » Mon Jun 25, 2018 6:42 pm

That's just FNVEdit not knowing what to do with the models in the nif list when the actor is templated.



MO2 works perfectly with FNV, MO1 does not (archive invalidation does not work correctly). MO2 does not have BSA management, because it's broken.



The Supermutants in FO3 use a different base mesh, it must be missing from your install. It is located at meshes\creatures\smspinebreaker\smspinebreakerbaredc.nif



Make sure you didn't "clean" any of the ESMs, this will break TTW.


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