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No NPC greeting, missing quest topics and goodbyes

General help and troubleshooting.
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Spuuki
Posts: 3
Joined: Thu Feb 15, 2018 2:28 pm

No NPC greeting, missing quest topics and goodbyes

Post by Spuuki » Thu Feb 15, 2018 10:43 pm

So, over a half of the NPCs (I'd say >80%) have no greeting, the dialogue goes straight into player asking questions / saying goodbyes. This causes an issue where most of the quest topics don't appear at all, most likely because it skips the NPC greeting and the player's answer to it that would normally trigger the quest. There is also the strange issue with random, unimportant NPCs (wastelanders, NCR troops, gamblers, citizens...) starting a dialogue even though they normally just speak some generic, short phrases ingame when interacted with. The only choice that pops up in their dialogues is "Goodbye."



Now, to the main issue at hand.



One example:

The player gets inside the Arlington Library, where the BoS scribe Yearling starts a conversation right when the player steps inside the building. In vanilla (and in normal circumstances) she would inquire about the player's reason to be there, which would eventually lead into the option to bring Pre-War Books to her. Instead, the game skips the whole dialogue and gives the player only the "What are you doing here?" and "Goodbye." options.


So most of the side quests don't start because of this issue. What I've seen, many quests are triggered by the first greeting, player choices and their subtopics. Any idea why? This bug or whatever is present everywhere; Capital Wasteland, Mojave Wasteland, DLC areas, mods (A World of Pain, standalone followers...).



Also, I had an issue with talking to Melody at The Fort where her dialogue doesn't have the "Goodbye." choice or any other way to terminate the dialogue, thus making the unmarked quest Saving (or Savaging) Sergeant Teddy impossible to complete.



Spuuki
Posts: 3
Joined: Thu Feb 15, 2018 2:28 pm

Here are some examples.

Post by Spuuki » Thu Feb 15, 2018 10:56 pm

Here are some examples.



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Mod conflict... or maybe too

Post by jlf65 » Thu Feb 15, 2018 11:05 pm

Mod conflict... or maybe too many mods.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You are using a mod which has

Post by RoyBatty » Fri Feb 16, 2018 2:38 am

You are using a mod which has changed the voicetype conditions on some of the quests. New Vegas does not merge these at runtime correctly and it must be done in your own patch.


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Spuuki
Posts: 3
Joined: Thu Feb 15, 2018 2:28 pm

Thanks. Got most of it fixed

Post by Spuuki » Fri Feb 16, 2018 1:03 pm

Thanks. Got most of it fixed up with rearranging and cleaning the load order. There are a few issues though (might just require a new game) with quests that include NPCs performing a scripted action between conversations, like waking up Reilly in the Underworld. Dr. Barrows doesn't automatically comment the usual "I'm afraid she'll be out for a while", but you have to manually go talk to him. After succeeding in the Speech check to wake up Reilly he just stands there and never revives her.



Here's the load order, might be a mess:



FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

taleoftwowastelands.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm


More Perks.esm

More Traits.esm

AWorldOfPain(Preview).esm

AWOPDeadMoney.esm

NVInteriors_Core.esm

NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm

FCOMaster.esm

Interior Lighting Overhaul - Core.esm

Interior Lighting Overhaul - L38PS.esm

Children of the Wasteland.esm

Survivalist Bunker.esm

NevadaSkies.esm

Weapons.of.the.New.Millenia.esm


More Perks Update.esp

ADAM Complete.esp

ADAM - MERGE.esp

TTWOptions.esp

TTW_StashPackOptions.esp

TTW_Reputation.esp

TTW_AnchorageCustomization.esp

TTW_StartupMenu.esp

TTWVaultSuitHotfix.esp

ttw_wildwasteland.esp

NevadaSkies - Ultimate DLC Edition.esp

NevadaSkies - TTW Edition.esp

The Mod Configuration Menu.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - All DLC.esp

More Traits Update.esp

AWOPDeadMoneyVendorPatch.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - GS Shack.esp

ILO - PipBoy Light.esp

ILO - A World of Pain.esp

ILO - Nevada Skies Patch.esp

ILO - Tale of Two Wastelands.esp

EVE FNV - ALL DLC.esp

WeaponModsExpanded.esp

WMX-DLCMerged.esp

WMX-POPMerged.esp

WMX-ModernWeapons.esp

WMX-ArenovalisTextures.esp

WMX-EVE-AllDLCMerged.esp

Project Nevada - WMX.esp

Project Nevada - EVE All DLC.esp

populatedcasino.esp

RWD-NV v1.3 [Alternative Version].esp

T51bOverhaul.esp

T51bCamoSA.esp

NVNovacApartament.esp

Soft PA Footsteps.esp

RangerPA.esp

USSHoodwink.esp

dD - Enhanced Blood Main NV.esp

The Weapon Mod Menu.esp

Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

Weapons.of.the.New.Millenia.Leveled.Lists.esp

Weapons.of.the.New.Millenia.Store.esp

B42Inertia.esp

Improved Megaton Home - TTW.esp

TGsArmorCollectionVegas.esp



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I think I posted AWOP compat

Post by RoyBatty » Sat Feb 17, 2018 12:38 am

I think I posted AWOP compat patches already, check the compatibility patch thread.


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