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Mart's Mutant Mod? causing problems. [Solved]

General help and troubleshooting.
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BrotherofCats
Posts: 14
Joined: Tue Aug 09, 2016 5:02 am

Mart's Mutant Mod? causing problems. [Solved]

Post by BrotherofCats » Tue Aug 09, 2016 5:26 am

I decided to try TTW after having too much trouble with my installation of regular New Vegas, hoping I could play DC while trying to figure out my other install.  Everything seemed to work well with the exception of the invisible rad roaches and other creatures attacking me unseen.  Also am having a lot of problems with the missing mesh icons appearing over certain NPCs, and the purple color on some of the raiders.  Really enjoying the game otherwise, and I could put up with the missing mesh icons, but not with the invisible creatures attacking and not being able to find them to kill them.  I have a 4 GHz processor, 32 GB of ram, a 4 GB video card, liquis cooling and three monitors.  Have not installed the FNV4GB program yet, or the FNV stutter remover, but I don't think those have anything to do with the problem.  I have installed Mart's Mutant Mod, which I had seen on another thread here could be the problem, but it didn't solve it.  Load order:




  • FalloutNV.esm


  • DeadMoney.esm


  • HonestHearts.esm


  • OldWorldBlues.esm


  • LonesomeRoad.esm


  • GunRunnersArsenal.esm


  • CaravanPack.esm


  • ClassicPack.esm


  • MercenaryPack.esm


  • TribalPack.esm


  • Fallout3.esm


  • Anchorage.esm


  • ThePitt.esm


  • BrokenSteel.esm


  • PointLookout.esm


  • Zeta.esm


  • TaleOfTwoWastelands.esm


  • Project Nevada - Core.esm


  • Project Nevada - Equipment.esm


  • Project Nevada - Rebalance.esp


  • Project Nevada - Cyberware.esp


  • Project Nevada - Extra Options.esm


  • Mart's Mutant Mod.esm


  • RezDCSubway.esm


  • Rivet City Realignment.esm


  • MoiraCompanion.esm


  • TTWInteriors_Core.esm


  • TTWInteriorsProject_Combo.esm


  • TTWInt_FollowerGoHome.esm


  • Sexout.esm


  • SexoutCommonResources.esm


  • SexoutSlavery.esm


  • UnethicalDeeds.esm


  • SexoutTryout.esm


  • SexoutWorkingGirl.esp


  • msexBase.esm


  • AWorldOfPainFO3.esm


  • Point Lookout Reborn.esm


  • Museum.esm


  • DCStreet.esm


  • BBBackpacks.esm


  • Kentbury Way.esm


  • Project Nevada - Rebalance


  • Uncapped Max Level.esp


  • Project Nevada - Cyberware Additions.esp


  • Project Nevada - Rebalance Complete.esp


  • Project Nevada - All DLC.esp


  • MetroCars.esp


  • Mart's Mutant Mod Merged Patch Helper.esp


  • Readius_NV.esp


  • Temple of the Union


  • Overhaul.esp


  • Named Wasteland.esp


  • TTW-FO3HiRezd.esp


  • megalight.esp


  • TTW_AnchorageCustomization.esp


  • TTW_StartupMenu.esp


  • TTW_StashPackOptions.esp


  • ttw_wildwasteland.esp


  • TTWOptions.esp


  • SignatureArmor.esp


  • SignatureWeapons.esp


  • SexoutSex.esp


  • SexoutSpunk.esp


  • SexoutRapist.esp


  • SexoutSexkey.esp


  • SexoutKennel.esp


  • SexoutPosNew.esp


  • SmallerTalk.esp


  • SexoutStraponSex.esp


  • EVE FNV - ALL DLC.esp


  • CrowdedCities_v2.esp


  • TTW Expanded DC Vendor Inventories.esp


  • Project Nevada - TTW.esp


  • Stealth Kills Enabled.esp


  • Busworld.esp


  • Devastated City.esp


  • DCStreet.esp


  • DCStreet - BS.esp


  • DCStreet - Busworld - Devastated City.esp


  • Dogmeat Leather Armor - CRAFT.esp


  • Pete the Vendor.esp


  • LFox InviAsible Armored Vests.esp


  • TTW_Companions_Essential.esp


  • TTW_NoKarmaDCFollowers.esp


  • Museum.esp


  • TTW-PETES-ARMORY.esp


  • Megaton Return.esp


  • DCStreet - Map Helper.esp


  • RiseRaidersArmorsRevamp.esp


  • Rivet City Realignment.esp


  • billboard_camps.esp


  • radios.esp


  • readius_ttw_fix.esp


  • NRN-AutoRepair.esp


  • enhanced_towns.esp


  • The Mod Configuration Menu.esp


  • RezDCSubwayLoadLast.esp


Total active plugins: 96 Total plugins: 98


I really want to play this game, as the Fallout series is one of the best idea generating games I have ever played, as well as being fun as hell.  Any help would be appreciated.


 



BrotherofCats
Posts: 14
Joined: Tue Aug 09, 2016 5:02 am

Think I figured this one out

Post by BrotherofCats » Tue Aug 09, 2016 11:28 pm

Think I figured this one out by myself.  EVE wasn't working either, so I read the directions carefully and reinstalled it, so that it now works.  So I decided to try what the EVE directions had said about the files from F03 EVE.  I download Mart's Mutant Mod from the Nexus, then copied the meshes, textures and sound files into my TTW data directory.  Voila, I now had iguanas running away from me, and the invisible creature that had attacked me had turned into a very killable boar.  Went and killed the raiders at the Super Mart, and low and behold, no more purple skins.  Might have some other problems in the future, since I had mods loaded before doing vault 101, but for now everything is working.



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