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I want to make it so all Vault 87 Super Mutants spawn with an assault rifle.

General help and troubleshooting.
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Headsprouter
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Joined: Tue Aug 04, 2015 2:17 am

I want to make it so all Vault 87 Super Mutants spawn with an assault rifle.

Post by Headsprouter » Wed Sep 16, 2015 4:33 pm

Long story short I have a bunch of weapon mods. The DC super mutants spawn with these new weapons and despite using the same animations and requiring the same behavior as the weapon they are replacing, the super mutants are like "what is this!?" Darkwood Hunting Rifle as an example. This leaves a lot of high level super mutants running about looking for fallen weapons or worse- hitting me with their grossly underpowered fists.


 


Oh well. Assault rifles are reasonably threatening in TTW. I want the brutes, masters and overlords of DC to spawn with one so they can all at least put up a fight.


 


But I'm not sure of how to do this in the GECK.


 


Help.


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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

We've fixed the lists for the

Post by RoyBatty » Wed Sep 16, 2015 7:41 pm

We've fixed the lists for the next release, they will now spawn with the appropriate weapons for their level.


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Headsprouter
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Joined: Tue Aug 04, 2015 2:17 am

RoyBatty wrote:

Post by Headsprouter » Wed Sep 16, 2015 9:13 pm

[quote=RoyBatty]


 


We've fixed the lists for the next release, they will now spawn with the appropriate weapons for their level.


[/quote]


 


So basically, they'll adhere to their own leveled list?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

They were not spawning with

Post by RoyBatty » Wed Sep 16, 2015 9:22 pm

They were not spawning with high level weapons. Now they will.


 


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Headsprouter
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Joined: Tue Aug 04, 2015 2:17 am

Well...in my experience they

Post by Headsprouter » Wed Sep 16, 2015 10:50 pm

Well...in my experience they do spawn with high level weapons. Just, unfortunately thanks to my weapon mods, mostly ones they don't have behaviour/animations (presumably) for. However, every so often I'd run across one happily using a Chinese AS or an LMG.


You likely have a better understanding of the issue than I, though.


 



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Those weapon mods should not

Post by RoyBatty » Wed Sep 16, 2015 10:55 pm

Those weapon mods should not be altering the leveled lists for SM's if they don't include the animations for them.


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Headsprouter
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Joined: Tue Aug 04, 2015 2:17 am

I mean...technically they

Post by Headsprouter » Wed Sep 16, 2015 11:43 pm

I mean...technically they should have the anim's for the weapons. The darkwood hunting rifle is literally just a reskinned, damage-boosted hunting rifle. But for some reason they refuse to use it. Same goes for anything else that isn't vanilla. I'm unsure what to say with regard to the Mariposa mutants, though. They aren't encountered very often so I haven't had many examples to work with.


My brother hasn't been experiencing any problems though, so I figure it's something to do with TTW.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The weapons need to be added

Post by RoyBatty » Thu Sep 17, 2015 3:10 am

The weapons need to be added to the super mutant weapons form list, or they can't use them.


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Vindr20
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Joined: Sun Dec 23, 2012 6:37 pm

Isn't this something that a

Post by Vindr20 » Sat Sep 19, 2015 3:51 am

Isn't this something that a merge patch fixes?



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Puppettron
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a properly maintained merge

Post by Puppettron » Sat Jan 23, 2016 12:45 pm

a properly maintained merge patch can fix this yes.  essentially, in your MP, you want to ensure that the lists used by the SMs (or whatever, cause you can do this for everything) are the ones include only the equipment you want used.  a modder may make an error and dump his guns into the Leveled Lists for SMs, but not remember to put those weapons on the formlist for weapons SMs can use.  or, a basic click and run MP will often not carry all list changes over to the MP overwrite list, because the script to run the MP isn't perfect but it's pretty goddamned good.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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