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Getting a FO 3 "Travel from indoors" mod to work properly with TTW

General help and troubleshooting.
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Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

Getting a FO 3 "Travel from indoors" mod to work properly with TTW

Post by Question » Fri Jul 31, 2015 5:58 pm

I noticed that the FO 3 mod seems to bugging out when trying to interact with TTW (most notably with the cell ownership values).It's showing some very strange errors in FNV edit.FNV edit just keeps saying "error : could not be resolved" for things like image space and cell ownership data. With TTW installed, i can clearly see that the mod has the correct formIDs listed though.


For example, a imagespace is listed as OfficeDefaultImageSpace [IMGS:0003C748] in fallout3.esm. But in the mod, FNVedit simply shows [0003C748] < Error : could not be resolved >". The formID is RIGHT THERE....how is FNV edit failing to find the reference? And if i delete the "error : could not be resolved" part, FNV edit finds the reference just fine...


Is there a way to automatically get FNV edit to fix this? We are talking close to a hundred, if not more, cell records here.


Ingame, the mod seems to be assuming there is no cell ownership and imagespace data because all it sees is "Error : could not be resolved" even though the formID is right there...



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Did you run the conversion

Post by CDTalmas » Fri Jul 31, 2015 7:21 pm

Did you run the conversion script on it? And then re-save the scripts in there?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

A) Didn't read the FAQ

Post by RoyBatty » Fri Jul 31, 2015 8:01 pm

A) Didn't read the FAQ


B) Didn't bother to search the forum


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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Here you go.

Post by TrickyVein » Fri Jul 31, 2015 8:09 pm

Here you go.


https://taleoftwowastelands.com/content/fnv-edit-series-converting-fo3-mods



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