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TTW CFW - Incorrect Ammo/Mutants Ruger ACR 5.56 Issue

General help and troubleshooting.
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cabark03
Posts: 5
Joined: Mon May 18, 2015 1:20 am

TTW CFW - Incorrect Ammo/Mutants Ruger ACR 5.56 Issue

Post by cabark03 » Tue May 26, 2015 12:08 am

Hi all,


I have encountered a few minor issues related to weapon use among NPCs and mutants.  I first noticed this issue when I entered Megaton for the first time and was approached by Sheriff Lucas Simms.  Simms was not equipped with a rifle.  I shot Simms just to see his inventory and he had an AK-112 5mm (I'm using CFW-TTW), and 5.56 rounds.  Later in the minefield, Arkansas wasn't shooting, either at the cars to cause the explosion or at me in plain sight.  He did throw bobombs though.  I killed him and he was armed with a PSG-1 rifle, but he had no ammo of any kind.


I also noticed an issue with a handful of super mutants who ended up being armed with a Ruger ACR 5.56.  They will charge and attempt to melee, but they will not equip and shoot their weapon.  I haven't noticed super mutants have issues with other weapons including the assault rifle, which I read has been a problem for others.


I originally used LOOT to sort my load order and then created a merged patch using FNVedit.  Once I started having the weapon issues, I tried to resort a few pluggins according to the load order advice posted on this site.  I moved the compatibility patches all to the bottom and re-created a merged patch.  I got into FNVedit and tried to find out what's going on but I'm new to modding and I haven't gotten very far.  I found SupermutantWeapons under FormID List, the merged patch appears to bring all weapons from the various pluggins together, but I do not see Ruger ACR 5.56 included.  


I found Lucas Simms and Arksanas and tried to follow their level list through but I thought maybe I should ask for help before I mess something up.


Aside from those minor issues with the weapons, I have had great stability while playing about 12 hours with only 2 CTDs, which both occurred when I encountered a BOS patrol near the supermarket.  I approached the BOS leader after they killed a bunch of raiders and when I tried to talk the game crashed.  It worked fine after I loaded the game again.  I had issues with BOS patrols when I modded Fallout 3 so I may not use that pluggin if it happens again.  As far as the crashes that's nothing compared to my Fallout 3 mods, I used to think it was a miracle if I got through an hour without a single CTD.


I love TTW.  I haven't had this much fun gaming in years.  Thank you everyone who had a hand in putting TTW together.  I tried to search the forums to see if anybody else has had this issue, I didn't find anything exactly like this, so I'm convinced I did something wrong.  Any help or advice is greatly appreciated.


Please let me know if any other information is needed.  


System Info:


Intel I7 920 2.67 GHz, 9GB Ram, Vista 64x


Using FOMOD, NVSE, FNVedit, stutter remover.  Both FO3 GOTY and FNV Ultimate were purchased on Steam.  


Thanks.


 


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

this'd be better ask in CFW

Post by Puppettron » Tue May 26, 2015 12:17 am

this'd be better ask in CFW-TTW's thread, tbh


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Done.

Post by TrickyVein » Tue May 26, 2015 12:31 am

Done.


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