Hi all,
I have encountered a few minor issues related to weapon use among NPCs and mutants. I first noticed this issue when I entered Megaton for the first time and was approached by Sheriff Lucas Simms. Simms was not equipped with a rifle. I shot Simms just to see his inventory and he had an AK-112 5mm (I'm using CFW-TTW), and 5.56 rounds. Later in the minefield, Arkansas wasn't shooting, either at the cars to cause the explosion or at me in plain sight. He did throw bobombs though. I killed him and he was armed with a PSG-1 rifle, but he had no ammo of any kind.
I also noticed an issue with a handful of super mutants who ended up being armed with a Ruger ACR 5.56. They will charge and attempt to melee, but they will not equip and shoot their weapon. I haven't noticed super mutants have issues with other weapons including the assault rifle, which I read has been a problem for others.
I originally used LOOT to sort my load order and then created a merged patch using FNVedit. Once I started having the weapon issues, I tried to resort a few pluggins according to the load order advice posted on this site. I moved the compatibility patches all to the bottom and re-created a merged patch. I got into FNVedit and tried to find out what's going on but I'm new to modding and I haven't gotten very far. I found SupermutantWeapons under FormID List, the merged patch appears to bring all weapons from the various pluggins together, but I do not see Ruger ACR 5.56 included.
I found Lucas Simms and Arksanas and tried to follow their level list through but I thought maybe I should ask for help before I mess something up.
Aside from those minor issues with the weapons, I have had great stability while playing about 12 hours with only 2 CTDs, which both occurred when I encountered a BOS patrol near the supermarket. I approached the BOS leader after they killed a bunch of raiders and when I tried to talk the game crashed. It worked fine after I loaded the game again. I had issues with BOS patrols when I modded Fallout 3 so I may not use that pluggin if it happens again. As far as the crashes that's nothing compared to my Fallout 3 mods, I used to think it was a miracle if I got through an hour without a single CTD.
I love TTW. I haven't had this much fun gaming in years. Thank you everyone who had a hand in putting TTW together. I tried to search the forums to see if anybody else has had this issue, I didn't find anything exactly like this, so I'm convinced I did something wrong. Any help or advice is greatly appreciated.
Please let me know if any other information is needed.
System Info:
Intel I7 920 2.67 GHz, 9GB Ram, Vista 64x
Using FOMOD, NVSE, FNVedit, stutter remover. Both FO3 GOTY and FNV Ultimate were purchased on Steam.
Thanks.