OK I know that this is generally a site for discussing only TTW issues but since technically I am running TTW I figured it would be ok.
Well I decided to give MO a shot and so far I'm not too happy whatsoever. Things that are giving me issues are as follows...
First I cannot get the game to run by launching FNV4GB thru MO. It never gets to the final startup/main screen before it blows you out. Now I know it isn't a mod issue because this a brand new clean install with not one mod added. Just the regular game ESMs you get when you activate the TTW Fmod and of course with FNV4GB added. Also nvse launched thru MO doesn't work either. You get the same result. However if you directly launch either 4GB or nvse from the FONV folder itself the game loads ok. So I know it is probably something related to using MO but I spent a good amount of time searching around looking for suggestions but the couple I found didn't work like modifying the 4GB executables' argument with -laaexe .\FalloutMO.exe like instructed. But again no change. Hopefully somebody has a workable recommendation or else I'll just can MO and go back to FOMM.
The second issue I notice is that when the game does fail to start and quits that when I go back into MO I have to make sure that my load order hasn't changed. Doesn't do it all the time but on a few occasions it got messed up. What's up with that? Is that just something that happens and you just have to live with it?
Edit: OK going back and messing with it a bit I see a way that you can lock your load order so maybe that's the only way to stop this?
Finally, why is it that when you run FNVEdit thru MO (this does work ok btw) that after you quit FNVEdit and go back into MO you get an overwrite error related to FNVEdit. Is there a way to stop that from occurring every time or is it just something that again you just have to live with?