CPU: i5 4690K 3,5GHz
GPU: R9 280X 3GB
RAM: 8 GB
OS: Win 8.1 64bit
Load Order: http://pastebin.com/QLtYG7sL
Ok the problem I'm facing, actually not right now but almost in every previous TTW setups I had is that for some reason after a while in-game usually about 15-20 minutes, I notice heavy stuttering then my game freezes no matter the place indoor/outdoor or whether its crowded with NPCs,enemies,critters or its part of a quest. It just happens randomly anywhere. Right now I'm also noticing pitch-black textures on armors, items, ground textures, bushes, etc before a freeze/CTD occurs. The result is not always the same. Sometimes I'll just get a CTD with a message that New Vegas has stopped working. Other times my screen will just freeze (music still playing in the background). And in my previous TTW setup I would very often get CTDs with an Out Of Memory popup message.
Now, I've seen in a couple of topics around the net that black textures is an indication that you are running out of memory. So I guess I should focus on finding out what's happening regarding memory usage on my end. I'm using NVAC, NVSR, FNV4gb, even tried that OneTweak for FNV mod. Also, I'm using ENBoost alongside with an ENB preset(latest v0278 binaries). NVSE 5.0b3(tried with 5.0b2 as well).
All the ini tweaks suggested in TTW's performance guide topic are applied, the rest of my ini tweaks are vanilla (except the ones suggested in some modding guides regarding lighting, bLoadFaceGen and stuff like these).
NVSE_config.ini created as well.
NVSR's settings are as suggested by Adonis in his TTW guide. bReplaceHeap causes me CTDs if enabled.
Enblocal.ini settings are set by me after testing them a lot since they would cause me stuttering. Suggested settings for amd cards that can be found around the net were giving me this stuttering when strafing and an annoying mouselag - they were for skyrim anyway so I guess I should ignore them.
I'm using Mod Organizer v1.3.11 if that matters. Invalidation is applied correctly I am 100% sure the black textures are not caused by faulty Invalidation setup.
So I reached the point that I'm out of ideas and decided to share my problem here.
I just don't understand what could be causing my game to run out of memory. Considering this is the reason I freeze/CTD since in my current playthrough I haven't seen any OOM message yet, but all the symptoms are the same when I used to get it in the past.
Anyway, any help, suggestion or idea would be very much appreciated.