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Texture/Mesh issue

General help and troubleshooting.
RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

Okay then... if that's the

Post by RedGalaxy00 » Sat Jan 17, 2015 4:31 pm

Okay then... if that's the case, how do I sort out the .bsa then, if that's the cause of the issue.


Because, from what I can tell, with my limited knowledge... The CAR is from Fallout 3, and its info is located in the Fallout3.esm and the TaleofTwoWastelands.esm, and is only effected by those two files. When I look in the Fallout3.esm there are 2 listings for the CAR.


WeapChineseAssualtRifle


FollowersJerichoChineseAssualtRifle


Under the TaleofTwoWastelands.esm there are 4 listings, the two above and the other two are...


DLC02WeapChineseAssaultRifle


DLC02WeapHIGHDMGChineseAssaultRifle


These two are also located in Ancherage.esm


Of these, from here, I find the model location for WeapChineseAssualtRifle, which is the one that I use... and I open it up in nifskope (right?)


From there, It was more or less a little looking around online, to find out where I find the textures that are being used... which I think I found by clicking on the body, which highlights a menu on the side, which I then open up until I reach BSShaderTextureSet, and then in the bottom part of the screen has some textures files listed


textures\weapons\2handautomatic\AssaultRifle01.dds


texture\weapons\2handautomatic\AssaultRifle01_n.dds


These are the textures that the model has been grabbing from... if these are right, then something else is wrong, if they are wrong, then where would I find the the right one? (Also, these files aren't located in the texture file... so I'm guessing they are in the .bsa. If that's the case, what do I do?)



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

If you are using MO make sure

Post by RoyBatty » Sat Jan 17, 2015 10:13 pm

If you are using MO make sure TaleOfTwoWastelands.bsa has priority.


 


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RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

Using FOMM. MO gave me to

Post by RedGalaxy00 » Sun Jan 18, 2015 1:51 am

Using FOMM. MO gave me to many issues with New Vegas. I'll wait until I'm done playing TTW, and a decent Tutorial comes out for FNV and MO.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It's a mod (C) Jax  

Post by RoyBatty » Sat Apr 11, 2015 3:33 pm

It's a mod (C) Jax


 


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