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Crash at 9 year time skip

General help and troubleshooting.
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Shadow2G
Posts: 4
Joined: Thu Jun 29, 2017 8:57 pm

Crash at 9 year time skip

Post by Shadow2G » Thu Jun 29, 2017 9:00 pm

I keep getting a crash during the 9 year time skip in fallout 3, i turned all my other mods off got the hotfixes and it still keeps happening, anyone know how to keep this from happening?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Please provide more

Post by RoyBatty » Fri Jun 30, 2017 12:03 am

Please provide more information about your system and game setup. We're not mind readers and don't have remote access to your computer.


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Shadow2G
Posts: 4
Joined: Thu Jun 29, 2017 8:57 pm

of course my apologies, i

Post by Shadow2G » Fri Jun 30, 2017 12:11 am

of course my apologies, i have a GeForce GTX 960M just updated to version 384.76, 16 gig ram, and an Intel(R) Core i7-6400HQ CPU @ 2.60 GHz. my current game setup in terms of the mods are all the TTW files including the optional ones and all the fallout 3 and new vegas .esm files, all my other mod files are turned off in the launcher. i made it past the one year skip after the birth but when i walk out the door the 9 year starts going normally but just as it's about to finish it crashes



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Are you using any pipboy

Post by Risewild » Fri Jun 30, 2017 3:12 am

Are you using any pipboy replacer? Those will cause a crash there and if I recall correctly, unless you uninstall them completely (not just untick them in your mod manager) it will still cause the problem.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is usually due to using

Post by RoyBatty » Fri Jun 30, 2017 3:14 am

This is usually due to using a pipboy replacer or custom race mods. Disabling in you mod manager is not the same as uninstalling them unless you use Mod Organizer.


This can also be caused by codec packs like CCCP.


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Ω
Posts: 32
Joined: Thu Jan 19, 2017 12:38 am

Usually, I'll start in the

Post by Ω » Fri Jun 30, 2017 3:15 am

Usually, I'll start in the Mojave Wasteland to avoid things like this. If you try this, you may find that the glitch is fixed temporarily (until you want to start from the other wasteland, that is).


Here are the benefits of starting in the Mojave:




  • You do not have to fix the train in order to transfer*


  • You can get caps to buy a ticket easily, as jobs typically are more paying**


  • Your mods that change things load up easily***


*(This is from what I know. I have not gone from Mojave -> Capital -> Mojave in one game save.)


**(You're going to have to trust me on this one. As a player, this is what I know from playing.)


***(This is also from what I know, as any time I wanted to start in the Capital Wasteland, The Sprint Mod didn't load.)


 


I hope this helps you get somewhat of a 'fix'.



Shadow2G
Posts: 4
Joined: Thu Jun 29, 2017 8:57 pm

i did have the pipboy 2500 on

Post by Shadow2G » Sat Jul 01, 2017 8:51 pm

i did have the pipboy 2500 on but even after i uninstalled it it still crashes



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You cannot use readius based

Post by RoyBatty » Sat Jul 01, 2017 11:32 pm

You cannot use readius based mods with TTW.


Uninstall it and start the game over without it.


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Shadow2G
Posts: 4
Joined: Thu Jun 29, 2017 8:57 pm

ok, so after i get out of

Post by Shadow2G » Sun Jul 02, 2017 5:13 am

ok, so after i get out of vault 101 would it be safe to put the mod back in or is it not safe at all?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You cannot use it with TTW,

Post by RoyBatty » Sun Jul 02, 2017 11:01 am

You cannot use it with TTW, please read the FAQ.


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