Quote from Ewi 65
"correct is:
uGridsToLoad=11
uExterior Cell Buffer=144
(uGrids + 1)^2
So ugridstoload at 7 would have exterior cell buffer at 64."
If he is correct, I can leave interior cell buffer at 3, exterior cell buffer at 36, and grids to load at 5, so
I don't have to raise anything of them for reduced stuttering. Correct?
Threaded Morpher - Does nothing; the game reads the value but never uses it
- Threaded Blood - Does nothing; the game never even reads this value
- Threaded Particles - Does nothing; the game reads the value but never uses it
- Models Cloned in Background - Does nothing; the game never even reads this value
- Load Files in Background - Likely safe; however, use at your own risk
- Load lip files in background - Unknown impact; use at your own risk
- Havok Threads - Does nothing; the game never even reads this value
- Grids loaded - LEAVE THIS AT 5. This needs to be an odd value (5, 7, 9, etc.) and the game has code that only works properly when this is at the default of 5. Turning this up drastically increases memory and processor use. Also, this is probably why you're crashing outdoors.
- Pre-Emptively Unload Cells - Possible cause of crashes; use at your own risk
- Unload cells on fast travel - Possible cause of crashes; use at your own risk
- Use hard drive cache - Unknown impact; use at your own risk
(Quote from Queued, Original Post by SRB, Step member)
If they are right, it seems enabling them via New Vegas Configator seems useless.
What do you think about that info?
