Hello! Brand new here, just downloaded ToTW yesterday. I'm trying to get a bunch of mods to play nicely together, but am currently getting the bug where the main menu/cursor never loads up when running the game. I'll be looking into it more this evening and possibly this weekend (if time allows), but I figured I'd make a post here in case any of you fine folks can point out something obvious I messed up. Thanks in advance for any assistance!
I tested the ToTW game with no mods first (fresh install) and I got it working no problem, so it is most definitely the mods.
First, my list of Mods:
[collapsed title=Mod List]
The Basic Essentials:
FOMM
NVSE
NVEdit
The 4Gb exe file
The Real Mods:
EVE - Energy Visuals Enhanced
Nevada Skies
Project Nevada
oHUD
TTW Fixes (the bugfix patch specific to TTW)
NMC's Texture Pack
Fallout Redesigned
Marts Mutant Mod
Fallout Interiors
DarNified UI
Mod Configuration Menu
A couple small tweak ones I am using are the centered 3rd person view one for NV and the 'Enhanced Camera' one which keeps 1st person view unless you explicitly switch to 3rd
[/collapsed]
My Load Order:
[collapsed title=Load Order]
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] EVE.esm
[X] NevadaSkies.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] oHUD.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] TTWFixes.esm
[X] TTW Redesigned.esm
[X] Mart's Mutant Mod.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] DarNifiedUINV.esp
[X] Centered 3rd Person Camera.esp
[X] The Mod Configuration Menu.esp
[X] Project Nevada - Dead Money (Rebalance).esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Old World Blues.esp
[X] Project Nevada - Lonesome Road.esp
[X] Project Nevada - Gun Runners' Arsenal (Rebalance).esp
[X] EVE FNV - ALL DLC.esp
[X] Project Nevada - EVE All DLC.esp
[X] NevadaSkies - Blueberry Nights.esp
[X] NevadaSkies - TTW Edition.esp
[X] Mart's Mutant Mod - TTW Redesigned.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - New Vegas Geckos.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Project Nevada - TTW.esp
[X] Merged Patch.esp
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Now I did quite a bit of work (3 days worth of research and downloading) attempting to follow any instructions for using these mods specifically for ToTW. Luckily there was an abundance of useful posts and file uploads (largely on this site) on how to get these things working, mostly by applying additional files to each mod to make it work nicely in ToTW.
For example, super friendly and helpful Team Member RoyBatty had some specific instructions for getting NMC's textures combined for ToTW, a specific install order to get DarnUI to work nicely, and how to get the old F3 Marts Mutant Mod to work in ToTW (that would be my only mod I'm using that was for F3 only, the rest are for NV).
My Activation order for the mods was largely based on what RoyBatty suggested for DarnUI, but otherwise I did the ToTW Bugfix patch first, then visual mods (like EVE, Nevada Skies and Fallout Redesigned), then the bigger overhauls.
Now just for a bit of reference, I'm not brand new to modding Fallout games (or Skyrim and others) but am brand new to ToTW. I've also done some minor modding myself for other games (TA-TW for example). I'm also a computer tech by trade with fancy credentials and 10 years of experience. BUT, I humble myself upon you all because I'm sure I'm just missing something obvious.
My plan is to start disabling mods until it starts running again and then just go from there, but I figured I'd post here in hopes that you guys might help expedite the process.
[collapsed title=Things I've Tried]
Disabling Marts Mutant Mod
Disabling DarnUI
Deactivating NMC's Texture Pack (it is huge...)
Then it was 2am and I had work today, so I gave up for the time being...
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Many thanks to the team here for bringing ToTW to life, it is fantastic!
