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How to convert a FO3 Weapon Mod to TTW?

General help and troubleshooting.
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duckyduckyquackquack
Posts: 34
Joined: Fri Oct 17, 2014 2:23 pm

How to convert a FO3 Weapon Mod to TTW?

Post by duckyduckyquackquack » Fri Oct 17, 2014 3:48 pm

Hello, this is my first post, been a long time lurker here at TTW.


I've already converted some basic mods, quests mods etc quite happily using the various tutorials listed on the site, so know how to import the plugin in FNVedit, Run the Conversion Script, Open the Plugin in GECK and update scripts and re-save to update header then use FNVedit to remove the dirty edits added by the GECK.


Today I've tried converting a weapon mod. Its a fairly new mod on the FO3 Nexus and I have installed it with NMM. I then did the process to convert the plugin and scripts. I have gone into game to test the mod and all appears pretty much okay. The weapon appears in the wasteland where the original author intended. The model and textures are all okay and so are the animations and sounds. The only issue with the mod is when pressing the button to aim in first person the gun is aligned nowhere near the reticle. Nearly every other weapon I come across in game when I hit the aim button you look pretty much right down the weapons sight like you would in real life. However this mod is off with the gun being about a half inch too low on my screen. How can I fix this?


I don't have much experience at editing stuff in the Geck. I have loaded the plugin but can't see anything on the weapons data that relates to the screen position when aiming in first person.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You need to add sight nodes

Post by JaxFirehart » Fri Oct 17, 2014 3:52 pm

You need to add sight nodes to the mesh, so the game knows how to line it up. This is non-trivial to a newbie. I don't even know how to do it honestly, but there are team members who do. There are also tutorials online.



duckyduckyquackquack
Posts: 34
Joined: Fri Oct 17, 2014 2:23 pm

Thank you for the response,

Post by duckyduckyquackquack » Fri Oct 17, 2014 4:38 pm

Thank you for the response, it gave me the hint at what to search for to assist me and came across this link:


http://wiki.tesnexus.com/index.php/Adding_ISA_to_Fallout:_New_Vegas


I will have a go with nifscope to see if I can copy the ##SightingNode data from another weapon to this one and then tweak it and see how it looks in game.



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