The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Need Help with Super Mutant weapon mod

General help and troubleshooting.
Post Reply
Omny87
Posts: 11
Joined: Fri Sep 26, 2014 3:46 pm

Need Help with Super Mutant weapon mod

Post by Omny87 » Mon Jun 29, 2015 5:15 pm

I'm currently making a mod for myself that adds and replaces to the list of weapons that Super Mutants use in the game. At the moment I'm having a bit of trouble, as it seems that some of the weapons aren't compatable with Super Mutant animations. Here's what I mean:


To start off, I added the Shoulder-Mounted Machine Gun, Automatic Rifle, and Anti-Materiel Rifle to the list of super mutant weapons in the GECK. Then, to test it out, I spawned a super mutant and gave him various weapons. This is where the problems start. Here's a screenshot:


 


Super Mutant with Automatic Rifle


As you can see, the gun is floating three feet to his left in midair at a weird angle. It fires just fine; there's muzzle flashing and bullets flying. I'm guessing super mutants don't have the proper animation for this. If there's a way to add them, I'd love to know. Also, this is just a minor thing, but I also noticed that during all the times he was shooting at me (I had God Mode on) he never reloaded either.


Next, here's are a couple screenshots showing a super mutant with the Shoulder Mounted Machine Gun and the Anti-Materiel Rifle, both are exhibiting the same problem:


Super Mutant with SMMG


Super Mutant with Anti-Materiel Rifle


As you can see, there's no problems with them actually holding the weapons, but when they try and fire them, they don't shoot anything. They run around, they scream, they taunt, they show recoiling, but there's no muzzle flash or bullets flying or anything. I gave them each at least 100 rounds of appropriate ammo. They also never reload.


So if anyone could please give a suggestion as to how to make these work, I'd love to know. I want to get this working right so I can post it on here for all to enjoy.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

They must lack the animations

Post by RoyBatty » Mon Jun 29, 2015 5:44 pm

They must lack the animations for those weapons. Their animation set is pretty limited. Also other mods overwrite the SM weapons list, check you have no conflicts.


Image

Omny87
Posts: 11
Joined: Fri Sep 26, 2014 3:46 pm

I just checked; there are no

Post by Omny87 » Mon Jun 29, 2015 6:02 pm

I just checked; there's only a couple minor conflicts, and they just add other weapons from GRA and Project Nevada like the Homemade Rifle and the GRA variants of weapons.


Is there a way to add the proper animations? Like, could I take the animations from another character and put it on the Super Mutants? Or would that just look weird/not work? If it does work, how would I go about doing it?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Whatever list is last wins,

Post by RoyBatty » Mon Jun 29, 2015 10:53 pm

Whatever list is last wins, so you need to merge the lists.


Hitman uploaded a supermutant animation expansion, search the forums.


Image

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

RoyBatty wrote:

Post by Arkngt » Mon Jun 29, 2015 11:16 pm

[quote=RoyBatty]

Hitman uploaded a supermutant animation expansion, search the forums.

[/quote]


I stumbled upon that yesterday: (WIP) Super Mutant Animation Expansion (scroll down for latest version)


»You're no match for science!« Doctor Mobius

Omny87
Posts: 11
Joined: Fri Sep 26, 2014 3:46 pm

Sweet! This just might work.

Post by Omny87 » Tue Jun 30, 2015 1:38 am

Sweet! This just might work. I'll get back to you guys if I have any more problems.


Thanks again!



Omny87
Posts: 11
Joined: Fri Sep 26, 2014 3:46 pm

Okay, I just installed those

Post by Omny87 » Wed Jul 01, 2015 1:17 am

Okay, I just installed those new animations and did some more tweaking with the leveled lists for super mutants. The automatic rifle is in their hands now, but now it's tipped 90 degrees sideways in his hands. Also still having problems with mutants not firing anything with SMMGs or Anti-Materiel rifles.



Post Reply