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FCO, Fallout Redesigned 2, and Caesar's New Regime conflicts

General help and troubleshooting.
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Blkdrgn
Posts: 9
Joined: Sat Jun 14, 2014 7:00 pm

FCO, Fallout Redesigned 2, and Caesar's New Regime conflicts

Post by Blkdrgn » Tue Jul 01, 2014 2:10 am

I've been having some mod conflicts where Caesar's New Regime overrides FCO Caesar and Fallout Redesigned 2 overrides Benny. As a result, I also suspect that Fallout Redesigned 2 overrides several other other NPC's. I've been using LOOT and trying to place FCO as low as possible, but the CNR and Fallout Redesigned 2 are both esp files. Is there any solution to make these three mods compatible?


[collapsed title=LoadOrder]GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 CaravanPack.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 TaleOfTwoWastelands.esm=1 TTWFixes.esm=1 Interior Lighting Overhaul - Core.esm=1 Project Beauty.esm=1 New Vegas Redesigned II.esm=1 FCOMaster.esm=1 streetlights.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 NVR-Strip.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 ELECTRO-CITY - Highways and Byways.esm=1 NVWillow.esp=1 DWCNV.esm=1 Weapons.of.the.New.Millenia.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 WMVM.esm=1 WillHavenNav.esm=1 JIP Fast-Travel Anywhere.esp=1 A Better Cass - Rearmed SG.esp=1 ADAM - HH.esp=1 Project Nevada - Gun Runners' Arsenal.esp=1 Bornagain Outcast T-45d Texture Patch.esp=1 FCO - GlowingOne.esp=1 Centered 3rd Person Camera - Unraised.esp=1 Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp=1 No Scope Wobble.esp=1 Patrol Armor Fix.esp=1 DarNifiedUINV.esp=1 Clean Deluxe - TTW.esp=1 EVE FNV - ALL DLC.esp=1 dD - Enhanced Blood Main NV.esp=1 Alternative Blood Spout.esp=1 EssentialCaravan30sec.esp=1 NoDegradation.esp=1 Faster Terminals.esp=1 DYNAVISION 3 LITE - Dynamic Lens Effect.esp=1 FCO - Playable Races.esp=1 Custom Race1.esp=1 Winterized_T51b_Patch.esp=1 Flora Overhaul.esp=1 EnhancedGrass_NoVL.esp=1 ILO - Tale of Two Wastelands.esp=1 LessIntrusiveKillCam.esp=1 Project Nevada - Dead Money.esp=1 Mojave Nights.esp=1 FO3_WRP.esp=1 NVR- Recommended.esp=1 New Vegas redesigned- Honest Hearts.esp=1 Project Nevada - Lonesome Road.esp=1 ADAM - LR.esp=1 NVR-Version_10.esp=1 ttwspeechchecks.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 Readius_NV.esp=1 Courier Vests.esp=1 outsidebets.esp=1 Project Nevada - TTW.esp=1 NVR-NPCs.esp=1 PipBoyLight.esp=1 pipboyx6.esp=1 ttw_-_custom_race_ending_fix.esp=1 Project Nevada - Honest Hearts.esp=1 RagdollOverhaulULTIMATE.esp=1 RefinedCasinoPeople&Suits.esp=1 WeaponModsExpanded.esp=1 1nivVSLArmors.esp=1 1nivDWSLPatch.esp=1 1nivPNSLPatch.esp=1 CNR_Beta.esp=1 TTW FO3&NV&DLC Killable Children.esp=1 Arcade Distance Fix.esp=1 TTW_NoKarmaDCFollowers.esp=1 LFox Sneaky Casino Patron.esp=1 ADAM - Rangers on Patrol.esp=1 Laurens_Bathroom_poetry.esp=0 NewVegasExtendedMapMarkers.esp=1 TheLozza's_Gasmasks.esp=1 ADAM - NCR Patrol Armour.esp=1 WMX-DLCMerged.esp=1 Project Nevada - Old World Blues (No Cyberware).esp=1 Project Nevada - WMX.esp=1 WMX-POPMerged.esp=1 Project Nevada - EVE All DLC.esp=1 The Mod Configuration Menu.esp=1 updatedWearGlassesandMasks.esp=1 Boacombat2glove.esp=1 Drags VGU Armors Merged.esp=1 FalloutNVCheatTerminal.esp=1 M1897.esp=1 NCRTrooperOverhaul.esp=1 boa ncrpahelmet.esp=0 The Weapon Mod Menu.esp=1 TTW_Companions_Essential.esp=1 A Better Arcade.esp=1 A Better Veronica.esp=1 FCO - OnHolyServiceBound NPC's.esp=1 A Better Cass.esp=1 A Better Boone.esp=1 UnlimitedCompanions.esp=1 UnlimitedCompanions SCRIPT FIX.esp=1 Weapons.of.the.New.Millenia.Leveled.Lists.esp=1 UsableCigarettes neunen Ver for New Vegas.esp=1 Weapons.of.the.New.Millenia.TTW.Replacers.esp=1 awilderwasteland.esp=1 DragbodysArmorPackNoHH_NV.esp=1 Weapons.of.the.New.Millenia.Cheat.Cabinet.TTW.esp=1 bornagain_advanced_power_armor_fix.esp=1 JustAnArmorPack_NV.esp=1 ADAM - MAIN.esp=1 ADAM - Outcast Ranger Armour.esp=1 ADAM - Project Nevada Patch.esp=1 DragsSeamConcealers.esp=1 WMX-ArenovalisTextures.esp=1 WMX-EVE-AllDLCMerged.esp=1 Zan_AutoPurge_SmartAgro_NV.esp=1 [/collapsed]

 



Blkdrgn
Posts: 9
Joined: Sat Jun 14, 2014 7:00 pm

I apologize for the format,

Post by Blkdrgn » Tue Jul 01, 2014 2:13 am

I apologize for the format, and due to the list I cannot edit my post.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

All good, I got it fixed. For

Post by JaxFirehart » Tue Jul 01, 2014 2:56 am

All good, I got it fixed. For future reference, you highlight the text you want to hide and then click the spoiler button, the form that pops up is asking for a name, not the text.



Drewkey
Posts: 45
Joined: Mon Aug 12, 2013 9:57 am

If you want to run with that

Post by Drewkey » Tue Jul 01, 2014 10:13 am

If you want to run with that many mods you are going to have to learn how to make them play nicely together as it is almost certain that they will conflict with one another and the number of possible combinations that will produce conflicts is vastly greater than could be provided for in prefabricated compatibility patches.


In order to make the mods work optimally together you will need to get and learn to use FNVEdit to build your own patch to resolve the conflicts between them. FNVEdit has some built in functionality to automate some of the work and create what it calls a "Merge  Patch", this will help but in order to get everything working exactly as it should you are still going to need to go through and manually check and resolve the conflicts.


There is also another tool that called Wrye Flash that is better than FNVEdit at procedurally generating a conflict resolution patch (this time called a Bash or Bashed Patch)  that it would also pay you to get and learn to use. Wrye Flash however lacks the low level editing required to go through manually.  


Getting a complex mixture of mods working correctly together can take several hours of patient work, but it is worth it for the many more hours of entertainment it provides.


TL;DR: Either learn how to fix it yourself or put up with it. (If you can't be bothered reading you won't be bothered with the solution)      



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah I would recommend to

Post by RoyBatty » Tue Jul 01, 2014 2:46 pm

Yeah I would recommend to make an NPC bash patch too and then edit the records manually in the patch with FNVEdit. This will be the best way to resolve the conflicts.


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User avatar
Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Or you could go one step

Post by Shardoom » Tue Jul 01, 2014 7:05 pm

Or you could go one step further and mash all the mods together into one ESM.


However if you're not certain on how to make a merged patch, it's likely you're not ready to be merging big mods together just yet.



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