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Incredibly confused regarding TTW / Project Nevada / WMX

General help and troubleshooting.
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Stealthyboy
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Joined: Mon Jun 02, 2014 11:59 pm

Incredibly confused regarding TTW / Project Nevada / WMX

Post by Stealthyboy » Sat Apr 04, 2015 8:17 pm

As the title says, I'm really, really confused as to how I'm supposed to get the three mods working together. I've read through the threads for patching TTW/PN, and for patching TTW/WMX, but I am at a complete loss as to how I'd get those to work together, seeing as how PN and WMX need a compatibility patch even with vanilla New Vegas and I doubt that would work with the TTW versions. I don't know if it's just me being stupid, but I'd really like some help with this one.


 


edit for posterity: https://taleoftwowastelands.com/comment/37238#comment-37238 RoyBatty clears up the confusion in this thread.



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RoyBatty
Gary
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Well PN doesn't really need a

Post by RoyBatty » Sat Apr 04, 2015 9:02 pm

Well PN doesn't really need a WMX patch. A properly installed PN should have about half of the equipment module stripped out anyways as it's just duplicated F3 gear.


It's functionality patches rather than incompatibility patches. Same goes for EVE, the PN-EVE patch just adds EVE effects to PN energy weapons.


 


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Stealthyboy
Posts: 15
Joined: Mon Jun 02, 2014 11:59 pm

Thanks again for clearing it

Post by Stealthyboy » Sat Apr 04, 2015 9:04 pm

Thanks again for clearing it up here too, and just as I was editing my post to link to the other thread you answered this at in case anyone else had the same confusion laugh



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